{"title":"用神经网络模拟动物行为","authors":"S. S. Sebastian Echegaray, Wenbin Luo","doi":"10.1109/TPSD.2006.5507449","DOIUrl":null,"url":null,"abstract":"In this paper, we simulated some basic animal behavior by letting it “evolve” through generations. The animals, which are able to survive, will be given the privilege to breed the new generation and pass the good genes to the next generation. Our simulation environment consisted of a Prey-Predator-Food model. The prey and predators created in our simulation are objects that have sensors to make them aware of their environment, and they are able to move freely around the world. The food sources are stationary objects placed randomly throughout the world, which serve as targets for prey to search for and eat.","PeriodicalId":385396,"journal":{"name":"2006 IEEE Region 5 Conference","volume":"45 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-04-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Simulation of animal behavior using neural networks\",\"authors\":\"S. S. Sebastian Echegaray, Wenbin Luo\",\"doi\":\"10.1109/TPSD.2006.5507449\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we simulated some basic animal behavior by letting it “evolve” through generations. The animals, which are able to survive, will be given the privilege to breed the new generation and pass the good genes to the next generation. Our simulation environment consisted of a Prey-Predator-Food model. The prey and predators created in our simulation are objects that have sensors to make them aware of their environment, and they are able to move freely around the world. The food sources are stationary objects placed randomly throughout the world, which serve as targets for prey to search for and eat.\",\"PeriodicalId\":385396,\"journal\":{\"name\":\"2006 IEEE Region 5 Conference\",\"volume\":\"45 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2006-04-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2006 IEEE Region 5 Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/TPSD.2006.5507449\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2006 IEEE Region 5 Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TPSD.2006.5507449","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Simulation of animal behavior using neural networks
In this paper, we simulated some basic animal behavior by letting it “evolve” through generations. The animals, which are able to survive, will be given the privilege to breed the new generation and pass the good genes to the next generation. Our simulation environment consisted of a Prey-Predator-Food model. The prey and predators created in our simulation are objects that have sensors to make them aware of their environment, and they are able to move freely around the world. The food sources are stationary objects placed randomly throughout the world, which serve as targets for prey to search for and eat.