双手视触觉VR系统中三维网格的切割、变形和绘制

A. Faeth, Michael A. Oren, Jonathan Sheller, Sean Godinez, C. Harding
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引用次数: 13

摘要

我们描述了M4,多模态网格操作系统,旨在为3D网格的自由形式操作提供更直观的桌面界面。该系统将交互式三维图形与触觉力反馈相结合,为不规则三角形网格表示的三维物体的操作提供了多种虚拟工具。当前的功能包括网格绘制与压力相关的画笔大小和油漆预览,网格切割通过在模型上绘制多线段和两种类型的网格变形。我们使用了两个幽灵,或者是在同一个位置的触觉/3D立体设置中,或者是作为一个带有3D平板的鱼缸VR设置。在我们的系统中,第二手帮助我们操纵物体,通过“握住”;该网格或通过直接影响操作。虽然3D艺术家和设计师与这种直接互动系统的联系可能是显而易见的,但我们也在研究它对景观设计师和其他空间地球科学数据用户的潜在好处。来自即将进行的用户研究的反馈将评估该系统及其工具对这些不同用户组的好处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Cutting, Deforming and Painting of 3D meshes in a Two Handed Viso-haptic VR System
We describe M4, the multi-modal mesh manipulation system, which aims to provide a more intuitive desktop interface for freeform manipulation of 3D meshes. The system combines interactive 3D graphics with haptic force feedback and provide several virtual tools for the manipulation of 3D objects represented by irregular triangle meshes. The current functionality includes mesh painting with pressure dependent brush size and paint preview, mesh cutting via drawing a poly-line on the model and two types of mesh deformations. We use two phantoms, either in a co-located haptic/3D-stereo setup or as a fish tank VR setup with a 3D flat panel. In our system, the second hand assists the manipulation of the object, either by ";holding"; the mesh or by affecting the manipulation directly. While the connection of 3D artists and designers to such a direct interaction system may be obvious, we are also investigating its potential benefits for landscape architects and other users of spatial geoscience data. Feedback from an upcoming user study will evaluate the benefits of this system and its tools for these different user groups.
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