为连续的声音交互设计手势

Atau Tanaka, Balandino Di Donato, Michael Zbyszynski, G. Roks
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引用次数: 9

摘要

我们提出了一个系统,允许用户尝试不同的方法来训练神经网络和时间建模,将手势与时变声音联系起来。我们为此创建了一个软件框架,并在一个基于研讨会的研究中对其进行了评估。我们在声音追踪和演示映射研究的基础上,要求参与者使用多模态惯性测量(IMU)和肌肉传感(EMG)设备设计执行时变声音的手势。我们向用户介绍了文献中的两种经典技术,静态位置回归和基于隐马尔可夫的时间建模,并提出了一种新的技术,用于动态捕获手势锚点作为基于神经网络回归的训练数据,称为窗口回归。我们的研究结果显示了在准确、可预测的声源再现和探索手势-声音空间之间的权衡。一些用户被我们的窗口回归技术所吸引。这篇论文将对从事从声音设计到手势设计的音乐家感兴趣,并提供了交互式机器学习的工作流程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing Gestures for Continuous Sonic Interaction
We present a system that allows users to try different ways to train neural networks and temporal modelling to asso- ciate gestures with time-varying sound. We created a soft- ware framework for this and evaluated it in a workshop- based study. We build upon research in sound tracing and mapping-by-demonstration to ask participants to de- sign gestures for performing time-varying sounds using a multimodal, inertial measurement (IMU) and muscle sens- ing (EMG) device. We presented the user with two classical techniques from the literature, Static Position regression and Hidden Markov based temporal modelling, and pro- pose a new technique for capturing gesture anchor points on the fly as training data for neural network based regression, called Windowed Regression. Our results show trade- offs between accurate, predictable reproduction of source sounds and exploration of the gesture-sound space. Several users were attracted to our windowed regression technique. This paper will be of interest to musicians engaged in going from sound design to gesture design and offers a workflow for interactive machine learning.
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