多人游戏的安全点对点交易

Chris GauthierDickey, Craig Ritzdorf
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引用次数: 3

摘要

许多多人在线游戏的一个基本方面是玩家之间交易道具的能力。这可以是在虚拟环境中找到的道具,也可以是购买的资产,但无论哪种情况,任何支持在游戏中交易或交换道具的多人游戏都必须以安全的方式进行。我们已经开发了一个协议来解决游戏中安全的点对点交易问题,其中主要关注的是物品公平交换,此外,物品不重复。我们的协议支持单向和双向交易,并可以扩展到多项目交易。我们展示了我们的协议解决了它可能遇到的安全威胁,然后提供了一个分析来演示我们协议的可伸缩性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Secure peer-to-peer trading for multiplayer games
A fundamental aspect of many multiplayer online games is the ability to trade items between players. This might take the form of items that were found in the virtual environment or of purchased assets, but in either case, any multiplayer game that supports trading or exchanging items in the game must do so in a secure manner. We have developed a protocol to solve the problem of secure, peer-to-peer trading in games in which the primary concern is that items are exchanged fairly, and additionally that items are not duplicated. Our protocol enables one-way and two-way trades and can be extended to multi-item trades. We show that our protocol addresses the security threats which it might encounter, and then provide an analysis to demonstrate the scalability of our protocol.
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