健康信息技术的案例研究:治疗性骑马

Soojung Park
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引用次数: 0

摘要

最近,人们对有效利用闲暇时间的兴趣和要求越来越大。很多韩国人特别喜欢骑马,把它作为休闲的一种方式。一些学者注意到骑马带来的心理、社会和情感上的好处,因为它与人类运动的各个方面有关,而且与动物有特殊的联系。因此,本研究首先旨在探讨骑马作为一种娱乐疗法的特殊意义。此外,这项调查将开发一个骑马治疗方案,旨在为个人的福祉和幸福。继“屏幕高尔夫”将高尔夫与IT技术相结合,开创了室内高尔夫时代之后,室内骑马时代即将来临。也就是说,可以在室内骑马的所谓“屏风骑马”,可以加速骑马的普及。“屏幕骑马”的基本概念是牛仔竞技游戏中使用的机器人术语。简单地说,人们只需要想象游乐园里骑马游戏机的形象。然而,“屏幕骑马”的不同之处在于,它利用尖端的IT技术来创造与实际骑马体验非常相似的虚拟现实。同样,它作为运动的效果是优化的,而不仅仅是提供有趣的体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Case Study of Wellness IT: Therapeutic Horseback Riding
Recently, there has been an increasing interest and demand for an effective use of leisure time. Many Koreans especially enjoy horseback riding as one way of spending leisure time. Some scholars noticed psychological, social, and emotional benefits produced by horseback riding because it is connected with various aspects of human movement and a special connection with an animal. Therefore, this study first aims to investigate how horseback riding has special meaning as a recreation therapy. In addition, this investigation will develop a horseback riding therapy program designed for the well-being and happiness of individuals. Following "screen golf" that heralded the age of indoor golf by grafting golf with IT technology, the age of indoor horse-riding is coming into existence. That is, the so called 'screen horse-riding' that enables indoor horse-riding can accelerate the popularization of horse-riding. The basic concept of the 'screen horse-riding' is the robotic terminology that is used in the rodeo games. To put it easily, one only needs to conjure up the image of horse-riding game machine in an amusement park. However, 'screen horse-riding' is different in the sense that the cutting edge IT technologies are utilized to create virtual reality that is very similar to the actual horse-riding experience. Likewise, its effect as sports is optimized instead of stopping merely at providing amusing experience.
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