评估基于物理的动画的视觉保真度

C. O'Sullivan, J. Dingliana, T. Giang, M. Kaiser
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引用次数: 115

摘要

对于许多产生基于物理的动画的系统来说,合理性而不是准确性是可以接受的。我们考虑的问题是评估动画的视觉质量,其中物理参数已经扭曲或退化,无论是不可避免地由于实时帧率的要求,或有意为美学的原因。到目前为止,还没有评估或预测动画中发生的动态事件的保真度的通用方法,无论是物理的还是视觉的。作为提供这种度量的第一步,我们提出了一组心理物理实验,这些实验建立了人类对动态异常的敏感性的一些阈值,包括应用于描述两个刚性物体弹性碰撞的简单动画的角、动量和时空扭曲。除了在不同条件下发现这些扭曲的显著接受阈值外,我们还发现了一些有趣的偏差,表明对这些扭曲的非对称响应(例如,碰撞后轨迹之间的角度扩展比收缩更受欢迎,速度增加比减少更受欢迎)。基于这些结果,我们推导了一组概率函数,可用于评估基于物理的模拟的视觉保真度。为了说明如何使用我们的结果,给出了两个简单的模拟细节水平和约束动力学的案例研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluating the visual fidelity of physically based animations
For many systems that produce physically based animations, plausibility rather than accuracy is acceptable. We consider the problem of evaluating the visual quality of animations in which physical parameters have been distorted or degraded, either unavoidably due to real-time frame-rate requirements, or intentionally for aesthetic reasons. To date, no generic means of evaluating or predicting the fidelity, either physical or visual, of the dynamic events occurring in an animation exists. As a first step towards providing such a metric, we present a set of psychophysical experiments that established some thresholds for human sensitivity to dynamic anomalies, including angular, momentum and spatio-temporal distortions applied to simple animations depicting the elastic collision of two rigid objects. In addition to finding significant acceptance thresholds for these distortions under varying conditions, we identified some interesting biases that indicate non-symmetric responses to these distortions (e.g., expansion of the angle between post-collision trajectories was preferred to contraction and increases in velocity were preferred to decreases). Based on these results, we derived a set of probability functions that can be used to evaluate the visual fidelity of a physically based simulation. To illustrate how our results could be used, two simple case studies of simulation levels of detail and constrained dynamics are presented.
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