在不平坦的地形上展开地毯来控制角色

Mark Miller, Daniel Holden, R. Al-Ashqar, Christophe Dubach, Kenny Mitchell, T. Komura
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引用次数: 1

摘要

我们提出了一种基于地毯展开的关系描述符,该描述符基于嵌入在地毯表面的局部坐标系中产生的相对向量的和来计算字符的关节位置。给定一个角色要走过的地形,地毯会在地形表面展开。地毯根据人物的轨迹适应地形和曲线的几何形状。由于身体部位的轨迹是作为相对向量的加权和来计算的,因此该特征可以平滑地适应地形的高程和地毯的水平曲线。地毯关系描述符易于并行化,并且可以利用gpu实时绘制数百个字符的动画。这使得它适用于实时应用程序,如电脑游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Carpet unrolling for character control on uneven terrain
We propose a type of relationship descriptor based on carpet unrolling that computes the joint positions of a character based on the sum of relative vectors originating from a local coordinate system embedded on the surface of a carpet. Given a terrain that a character is to walk over, the carpet is unrolled over the surface of the terrain. The carpet adapts to the geometry of the terrain and curves according to the trajectory of the character. Because trajectories of the body parts are computed as a weighted sum of the relative vectors, the character can smoothly adapt to the elevation of the terrain and the horizontal curves of the carpet. The carpet relationship descriptors are easy to parallelize and hundreds of characters can be animated in real-time by making use of the GPUs. This makes it applicable to real-time applications such as computer games.
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