设计具有触觉和虚拟连接的实体机器人的在线多人游戏,以增强治疗中的社会互动

A. Ozgur, Hala Khodr, Mehdi Akeddar, Michael Roust, P. Dillenbourg
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引用次数: 2

摘要

治疗和培训的社会方面对患者避免社会孤立很重要,在设计平台时必须考虑到这一点,特别是在家庭康复方面。我们提出了一个在线版本的之前提出的有形吃豆人游戏上肢训练与触觉启用有形Cellulo机器人。我们的主要目标是通过社交整合提高玩家的积极性和参与度,并在远距离形成游戏化的多人康复模式。因此,允许亲戚、孩子和朋友与他们所爱的人联系和玩耍,同时也帮助他们从世界任何地方接受训练。以及通过触觉连接能力将治疗师与患者联系起来。当存在可能隔离老年人(占所有康复患者的大多数)的社会距离措施时,这一点尤其重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing Online Multiplayer Games with Haptically and Virtually Linked Tangible Robots to Enhance Social Interaction in Therapy
The social aspects of therapy and training are important for patients to avoid social isolation and must be considered when designing a platform, especially for home-based rehabilitation. We proposed an online version of the previously proposed tangible Pacman game for upper limb training with haptic-enabled tangible Cellulo robots. Our main objective is to enhance motivation and engagement through social integration and also to form a gamified multiplayer rehabilitation at a distance. Thus, allowing relatives, children, and friends to connect and play with their loved ones while also helping them with their training from anywhere in the world. As well as connecting therapists to their patients through haptically linking capabilities. This is especially relevant when there are social distancing measures which might isolate the elderly population, a majority of all rehabilitation patients.
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