发现剪纸艺术!基于平板终端实现的增强剪纸游戏活动

Wataru Ogasa, Masanori Fukui, Yuji Sasaki, H. Katayose
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引用次数: 0

摘要

为了增强观众对媒体艺术作品的沉浸式体验,重要的是要为观众提供一个以上的渠道,通过这个渠道,他们可以主动参与到艺术作品中来。在艺术品和观众之间提供自然的互动也是至关重要的。基于这些想法,我们开发了一个互动媒体艺术作品,名为“Find Kirigami!”灵感来自日本传统的剪纸游戏活动“Kirigami”。本文介绍了“Find Kirigami!”并报告一些展出作品的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Find Kirigami!: an Augmented Papercutting Play Activity Realized with Tablet Terminals
To enhance an audience's immersive experience of a media artwork, it is important to provide the audience with more than one channel through which they can take the initiative to participate in the artwork. It is also crucial to provide a natural interaction between the artwork and its audience. Based on these ideas, we developed an interactive media artwork called "Find Kirigami!" inspired by kirigami, a traditional Japanese paper-cutting play activity. In this paper, we present the design of "Find Kirigami! and report some of the results of exhibiting the work.
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