基于特征的可视性误差控制:一种全局照明的多分辨率聚类算法

F. Sillion, G. Drettakis
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引用次数: 81

摘要

本文介绍了一种新的方法来控制辐射层次聚类算法的误差。新方法提供了控制机制,试图确保完成足够的工作以满足用户的质量标准。为此,识别了传统上被忽视的可见性误差的重要性,并引入了{\it features}的概念,作为评估图像质量的一种方法。提出了一种基于特征的误差评估方法,这导致了{\it多分辨率可见性}算法的发展。提出了一种适合聚类和多分辨率可见性的层次结构算法。实现的结果表明,根据用户感兴趣的特征大小的选择,多分辨率方法有可能提供显着的计算节省。它们还说明了基于特征的误差分析的相关性。所提出的算法非常适合交互式照明仿真系统的开发,因为它们允许更多的用户控制。提出了另外两种控制仿真质量的机制:在给定的误差范围内,对集群内部可见性的评估产生更精确的解;引入了一种渐进的多网格化方法,用于分层辐射,允许在交互式会话中不断改进解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Feature-based control of visibility error: a multi-resolution clustering algorithm for global illumination
In this paper we introduce a new approach to controlling error in hierarchical clustering algorithms for radiosity. The new method provides control mechanisms which attempt to ensure that just enough work is done to meet the user's quality criteria. To this end the importance of traditionally ignored visibility error is identified, and the concept of {\it features} is introduced as a way to evaluate the quality of an image. A methodology to evaluate error based on features is presented, which leads to the development of a {\it multi-resolution visibility} algorithm. An algorithm to construct a suitable hierarchy for clustering and multi-resolution visibility is also proposed. Results of the implementation show that the multi-resolution approach has the potential of providing significant computational savings depending on the choice of feature size the user is interested in. They also illustrate the relevance of the feature-based error analysis. The proposed algorithms are well suited to the development of interactive lighting simulation systems since they allow more user control. Two additional mechanisms to control the quality of a simulation are presented: The evaluation of internal visibility in a cluster produces more accurate solutions for a given error bound; A progressive multi-gridding approach is introduced for hierarchical radiosity, allowing continuous refinement of a solution in an interactive session.
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