面向多模式应用程序的面向行为的规范和测试语言

M. Hesenius, Tobias Griebe, V. Gruhn
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引用次数: 11

摘要

由于移动设备的普及,人机交互已经超越了传统pc的鼠标和键盘设置。智能手机和平板电脑为大众市场引入了新的交互模式,并创造了对专业软件工程方法的需求。虽然发布了越来越多的功能强大的sdk来开发交互式应用程序,但指定用户交互仍然含糊不清且容易出错,从而导致软件缺陷以及项目团队成员和涉众之间的误解和挫折。我们提出了一种解决这个问题的方法,通过演示如何将多模态交互结合到使用Gherkin和正式手势描述以近乎自然的语言编写的用户验收测试中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards a behavior-oriented specification and testing language for multimodal applications
Initiated by the ubiquity of mobile devices, human computer interaction has evolved beyond the classic PCs' mouse and keyboard setup. Smartphones and tablets introduced new interaction modalities to the mass market and created the need for specialized software engineering methods. While more and more powerful SDKs are released to develop interactive applications, specifying user interaction is still ambiguous and error-prone, causing software defects as well as misunderstandings and frustration among project team members and stakeholders. We present an approach addressing this problems by demonstrating how to incorporate multimodal interaction into user acceptance tests written in near-natural language using Gherkin and formal gesture descriptions.
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