基于AI分析的自动平衡贴片技术研究

Y. Im, Jaewoo Kim, Jaeho Ko, Joonhee Kim, Woongsoo Na
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引用次数: 0

摘要

最近,电子游戏产业的规模已经变得很大,一些开发商正在根据市场的变化迅速制作和发布游戏。然而,由于小开发者缺乏人力、时间和预算,存在着游戏测试无法深入进行的问题。为了解决这个问题,在本文中,我们提出了一个使用ML-Agent来平衡游戏的模型,ML-Agent是一个统一的机器学习资产。我们创造了AI模型,并进行了大量的尝试和错误以进行准确的测试,此外,我们还通过根据角色数量可靠地记录胜率来提高平衡的准确性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Research on Automatic Balance Patch Technology Through AI Analysis
Recently, the scale of the video game industry has become large, and several developers are rapidly producing and releasing games in accordance with the changes in the market. However, due to the lack of manpower, time, and budget of small developers, there is a problem that the game testing can not be done in depth. To resolve this problem, in this paper, we propose a model that balances the game using ML-Agent, which is a unity machine learning asset. We created AI models that took a lot of trial and error for accurate testing, and in addition, we improved the accuracy of the balance by reliably recording the win rate according to the number of characters.
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