高动态范围保持压缩的光场和反射场

N. Menzel, M. Guthe
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引用次数: 1

摘要

中观和微观尺度的表面结构几乎不可能令人信服地再现与分析brdf。因此,基于图像的光场、表面光场、反射场和双向纹理函数等方法被广泛接受来表示空间非均匀表面。对于所有这些技术,从不同的视角和/或光线方向拍摄的一组输入照片通常远远超过可用的图形存储器。HDR摄影的最新发展进一步增加了当前采集系统生成的数据量,因为每个图像都需要以浮点数数组的形式存储。此外,通常用于压缩的统计压缩方法——如主成分分析(PCA)——对线性分布的值是最佳的,因此不能适当地处理高动态范围的亮度值。在本文中,我们解决了高动态范围光场和反射场的采集所带来的这两个问题。采用截断的主成分分析直接压缩辐射数据,而是对输入值进行非线性变换,以保证辐射数据的均匀分布。这不仅显著提高了对重构HDR图像应用任意色调映射算子后的近似质量,而且还允许有效地量化主成分,甚至在不进一步损失质量的情况下应用硬件支持的纹理压缩。因此,除了提高视觉质量外,存储需求减少了一个数量级以上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
High dynamic range preserving compression of light fields and reflectance fields
Surface structures at meso- and micro-scale are almost impossible to convincingly reproduce with analytical BRDFs. Therefore, image-based methods like light fields, surface light fields, reflectance fields and bidirectional texture functions became widely accepted to represent spatially nonuniform surfaces. For all of these techniques a set of input photographs from varying view and/or light directions is taken that usually by far exceeds the available graphics memory. The recent development of HDR photography additionally increased the amount of data generated by current acquisition systems since every image needs to be stored as an array of floating point numbers. Furthermore, statistical compression methods -- like principal component analysis (PCA) -- that are commonly used for compression are optimal for linearly distributed values and thus cannot handle the high dynamic range radiance values appropriately. In this paper, we address both of these problems introduced by the acquisition of high dynamic range light and reflectance fields. Instead of directly compressing the radiance data with a truncated PCA, a non-linear transformation is applied to input values in advance to assure an almost uniform distribution. This does not only significantly improve the approximation quality after an arbitrary tone mapping operator is applied to the reconstructed HDR images, but also allows to efficiently quantize the principal components and even apply hardware-supported texture compression without much further loss of quality. Thus, in addition to the improved visual quality, the storage requirements are reduced by more than an order of magnitude.
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