在gpu上实现高性能以顶点为中心的图形分析的工作效率

Farzad Khorasani, Keval Vora, Rajiv Gupta, L. Bhuyan
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引用次数: 8

摘要

gpu巨大的并行处理能力吸引了研究人员为gpu开发迭代的以顶点为中心的图形处理框架。然而,在这些解决方案中实现工作效率并不简单,而且代价是simd效率低下和负载不平衡。本文提供了在GPU上处理图形时克服这些挑战的技术。对于simd高效的内核操作,包括收集邻居并对其执行缩减,我们采用了一种有效的任务扩展策略,避免了内部线程的利用率不足。由于记录顶点活跃度需要额外的数据结构,为了减少有限的GPU DRAM上的图形存储开销,我们引入顶点分组作为一种技术,在我们的解决方案中实现内存消耗和工作效率之间的权衡。我们的实验表明,这些技术在多个算法和输入上比最近提出的WS-VR[4]框架提供高达5.46倍的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Enabling Work-Efficiency for High Performance Vertex-Centric Graph Analytics on GPUs
Massive parallel processing power of GPUs has attracted researchers to develop iterative vertex-centric graph processing frameworks for GPUs. Enabling work-efficiency in these solutions, however, is not straightforward and comes at the cost of SIMD-inefficiency and load imbalance. This paper offers techniques that overcome these challenges when processing the graph on a GPU. For a SIMD-efficient kernel operation involving gathering of neighbors and performing reduction on them, we employ an effective task expansion strategy that avoids intra-warp thread underutilization. As recording vertex activeness requires additional data structures, to attenuate the graph storage overhead on limited GPU DRAM, we introduce vertex grouping as a technique that enables trade-off between memory consumption and the work efficiency in our solution. Our experiments show that these techniques provide up to 5.46x over the recently proposed WS-VR [4] framework over multiple algorithms and inputs.
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