有毒的队友还是淫秽的对手?网络游戏中合作与竞争对队友与对手敌意的影响

D. McLean, Frank Waddell, James D. Ivory
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引用次数: 6

摘要

对于许多类型的在线游戏来说,玩家之间的敌意是一个持续存在的问题,排名竞争的竞争性、“高风险”性质可能会助长游戏玩家的反社会行为。然而,并非所有游戏都是平等的,因为现在越来越多的在线游戏让玩家有机会扮演具有合作目标的角色,或者选择竞争不那么激烈的游戏环境。在暴力网络游戏中,仅仅是竞争环境或合作队友的存在就会影响敌意反应吗?为了回答这些问题,我们进行了一项在线现场实验,采用了2(游戏模式竞争力:休闲vs排名)x 2(合作行为:在场vs缺席)x 2(玩家忠诚:队友vs对手)的被试设计。结果表明,队友之间的敌意通常比对手更强,尤其是在缺乏合作行为的情况下。之前的研究假设对手更有可能表现出消极行为,但这项研究的结果表明,球员从队友那里体验到更多的消极行为,尤其是当团队不在一起工作时。讨论了这些发现的理论意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Toxic Teammates or Obscene Opponents? Influences of Cooperation and Competition on Hostility between Teammates and Opponents in an Online Game
Hostility among players is an ongoing problem for many types of online games, where the competitive, “high stakes” nature of ranked competitiveness may foster anti-social behavior among game players. Not all games are created equal, however, as more online games now afford players with the opportunity to either play as characters with cooperative goals or choose less competitive game environments. Does the mere presence of a competitive environment or a cooperative teammate affect hostile responses in violent online games? An online field experiment was conducted to answer these questions using a 2 (game mode competitiveness: casual vs. ranked) x 2 (cooperative behavior: present vs. absent) x 2 (player allegiance: teammate vs. opponent) between-subjects design. Results suggest that teammates are typically more hostile to each other than to opponents, particularly in the absence of cooperative behavior. Previous work has postulated that opponents would be more likely to exhibit negative behaviors, but the results of this study indicate that players experience more negative behaviors from teammates, especially when the team is not working together. The theoretical implications of these findings are discussed.
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