概览:AR/VR环境中信息可视化的广义几何原语和转换

Daniel Filonik, T. Bednarz, Markus Rittenbruch, M. Foth
{"title":"概览:AR/VR环境中信息可视化的广义几何原语和转换","authors":"Daniel Filonik, T. Bednarz, Markus Rittenbruch, M. Foth","doi":"10.1145/3013971.3014006","DOIUrl":null,"url":null,"abstract":"This paper outlines Glance, a unifying framework for exploring multidimensional, multivariate data in the context of AR/VR environments, along with specific implementation techniques that utilize programmable GPUs. The presented techniques extend the graphics pipeline through programmable shaders in order to support more general geometries and operations. Our point of departure from existing structural theories of graphics is a general spatial substrate, where data is encoded using higher-dimensional geometric primitives. From there, we define a series of processing stages, utilizing shaders to enable flexible and dynamic coordinate transformations. Furthermore, we describe how advanced visualization techniques, such as faceting and multiple views, can be integrated elegantly into our model. Bridging between Computer Graphics and Information Visualization theories, the elements of our framework are composable and expressive, allowing a diverse set of visualizations to be specified in a universal manner (see figure 1).","PeriodicalId":269563,"journal":{"name":"Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 1","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"Glance: generalized geometric primitives and transformations for information visualization in AR/VR environments\",\"authors\":\"Daniel Filonik, T. Bednarz, Markus Rittenbruch, M. Foth\",\"doi\":\"10.1145/3013971.3014006\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper outlines Glance, a unifying framework for exploring multidimensional, multivariate data in the context of AR/VR environments, along with specific implementation techniques that utilize programmable GPUs. The presented techniques extend the graphics pipeline through programmable shaders in order to support more general geometries and operations. Our point of departure from existing structural theories of graphics is a general spatial substrate, where data is encoded using higher-dimensional geometric primitives. From there, we define a series of processing stages, utilizing shaders to enable flexible and dynamic coordinate transformations. Furthermore, we describe how advanced visualization techniques, such as faceting and multiple views, can be integrated elegantly into our model. Bridging between Computer Graphics and Information Visualization theories, the elements of our framework are composable and expressive, allowing a diverse set of visualizations to be specified in a universal manner (see figure 1).\",\"PeriodicalId\":269563,\"journal\":{\"name\":\"Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 1\",\"volume\":\"9 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-12-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 1\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3013971.3014006\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 1","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3013971.3014006","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8

摘要

本文概述了Glance,这是一个用于在AR/VR环境中探索多维、多元数据的统一框架,以及利用可编程gpu的具体实现技术。提出的技术通过可编程着色器扩展图形管道,以支持更一般的几何形状和操作。我们从现有的图形结构理论出发的点是一般的空间基板,其中数据使用高维几何原语进行编码。从那里,我们定义了一系列的处理阶段,利用着色器来实现灵活和动态的坐标转换。此外,我们还描述了如何将高级可视化技术(如面饰和多视图)优雅地集成到我们的模型中。作为计算机图形学和信息可视化理论之间的桥梁,我们的框架的元素是可组合和表达的,允许以通用的方式指定不同的可视化集(参见图1)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Glance: generalized geometric primitives and transformations for information visualization in AR/VR environments
This paper outlines Glance, a unifying framework for exploring multidimensional, multivariate data in the context of AR/VR environments, along with specific implementation techniques that utilize programmable GPUs. The presented techniques extend the graphics pipeline through programmable shaders in order to support more general geometries and operations. Our point of departure from existing structural theories of graphics is a general spatial substrate, where data is encoded using higher-dimensional geometric primitives. From there, we define a series of processing stages, utilizing shaders to enable flexible and dynamic coordinate transformations. Furthermore, we describe how advanced visualization techniques, such as faceting and multiple views, can be integrated elegantly into our model. Bridging between Computer Graphics and Information Visualization theories, the elements of our framework are composable and expressive, allowing a diverse set of visualizations to be specified in a universal manner (see figure 1).
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信