S. Silva, F. M. Neto, Rodrigo Monteiro de Lima, Patrício de Alencar Silva, Karla Rosane do Amaral Demoly, Ilara Nogueira da Cruz
{"title":"严肃游戏对自闭症儿童学习过程的辅助作用","authors":"S. Silva, F. M. Neto, Rodrigo Monteiro de Lima, Patrício de Alencar Silva, Karla Rosane do Amaral Demoly, Ilara Nogueira da Cruz","doi":"10.4018/978-1-5225-5790-6.CH018","DOIUrl":null,"url":null,"abstract":"This chapter presents the game K-Hunters, a serious game with the purposes of decreasing the isolation time and helping the learning process of children with autistic spectrum disorder (ASD). The game uses geolocation, virtual reality, and augmented reality techniques to provide an environment to hunt and capture virtual monsters, holders of knowledge. These monsters are geographically spread throughout the real world and can be associated to learning objects. Through mobile devices, the users can go out hunting the monsters, capture them, and view their learning object-related content. Thus, the users are encouraged to get out of their isolation, to search for the virtual monsters, to obtain knowledge, as well as being inserted in scenarios favorable to interpersonal interaction.","PeriodicalId":201036,"journal":{"name":"Handbook of Research on Immersive Digital Games in Educational Environments","volume":"142 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"A Serious Game as an Auxiliary Tool for the Learning Process of Children With ASD\",\"authors\":\"S. Silva, F. M. Neto, Rodrigo Monteiro de Lima, Patrício de Alencar Silva, Karla Rosane do Amaral Demoly, Ilara Nogueira da Cruz\",\"doi\":\"10.4018/978-1-5225-5790-6.CH018\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This chapter presents the game K-Hunters, a serious game with the purposes of decreasing the isolation time and helping the learning process of children with autistic spectrum disorder (ASD). The game uses geolocation, virtual reality, and augmented reality techniques to provide an environment to hunt and capture virtual monsters, holders of knowledge. These monsters are geographically spread throughout the real world and can be associated to learning objects. Through mobile devices, the users can go out hunting the monsters, capture them, and view their learning object-related content. Thus, the users are encouraged to get out of their isolation, to search for the virtual monsters, to obtain knowledge, as well as being inserted in scenarios favorable to interpersonal interaction.\",\"PeriodicalId\":201036,\"journal\":{\"name\":\"Handbook of Research on Immersive Digital Games in Educational Environments\",\"volume\":\"142 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Handbook of Research on Immersive Digital Games in Educational Environments\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.4018/978-1-5225-5790-6.CH018\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Handbook of Research on Immersive Digital Games in Educational Environments","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4018/978-1-5225-5790-6.CH018","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Serious Game as an Auxiliary Tool for the Learning Process of Children With ASD
This chapter presents the game K-Hunters, a serious game with the purposes of decreasing the isolation time and helping the learning process of children with autistic spectrum disorder (ASD). The game uses geolocation, virtual reality, and augmented reality techniques to provide an environment to hunt and capture virtual monsters, holders of knowledge. These monsters are geographically spread throughout the real world and can be associated to learning objects. Through mobile devices, the users can go out hunting the monsters, capture them, and view their learning object-related content. Thus, the users are encouraged to get out of their isolation, to search for the virtual monsters, to obtain knowledge, as well as being inserted in scenarios favorable to interpersonal interaction.