创业创新:Iphone生态系统中的杀手级应用

Pai-Ling Yin, Jason P. Davis, Yulia Chhabra
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引用次数: 89

摘要

移动应用程序(apps)行业在经济衰退中表现出了快速的进入和增长。利用来自iPhone应用生态系统的独特数据,我们研究了“杀手级应用”(出现在收益排行榜前列的应用)的开发是如何因市场和应用特点而变化的。我们发现,以前的应用经验和没有更新会增加成为杀手级游戏应用的可能性,而更多的更新会增加成为非游戏杀手级应用的可能性。开发机会、竞争水平和需求偏好可能是游戏和非游戏市场中对立创新过程结果的驱动因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Entrepreneurial Innovation: Killer Apps in the Iphone Ecosystem
The mobile applications (apps) industry has exhibited rapid entry and growth in the midst of a recession. Using unique data from the iPhone application ecosystem, we examine how the development of "killer apps" (apps appearing in the top grossing rank) varies by market and app characteristics. We find that previous app experience and no updating increase the likelihood of becoming a killer game app, while more updates increase the likelihood of becoming a non-game killer app. Development opportunities, level of competition, and demand preferences are possible drivers of the opposing innovation process results in game and non-game markets.
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