{"title":"一个有形的用户界面的空气鼓游戏","authors":"Fahrettin Ay, I. Engin, G. Ince","doi":"10.1109/SIU.2017.7960656","DOIUrl":null,"url":null,"abstract":"Along with the widespread use of technology, there have been many studies on human-computer relation recently. Study of the effects of computer systems on human education can be shown as an example of this. In this paper, a reliable and real time tangible user interface system developed for the air drum game which is used both for game and computer based training programs is presented. A user can perform a play action in six different directions using electronic drum sticks. A developed algorithm detects the direction of moving stick by processing sensor data taken from these sticks. Information about the stick which is moved and its direction are sent to the sound system to play the sound file of the relevant drum instrument. In this way the user is presented with a realistic drum experience. The developed system has been tested by different users in real world and its performance has been reported. The results verify the reliability and usability of the electronic drum game.","PeriodicalId":217576,"journal":{"name":"2017 25th Signal Processing and Communications Applications Conference (SIU)","volume":"32 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-05-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A tangible user interface for air drum game\",\"authors\":\"Fahrettin Ay, I. Engin, G. Ince\",\"doi\":\"10.1109/SIU.2017.7960656\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Along with the widespread use of technology, there have been many studies on human-computer relation recently. Study of the effects of computer systems on human education can be shown as an example of this. In this paper, a reliable and real time tangible user interface system developed for the air drum game which is used both for game and computer based training programs is presented. A user can perform a play action in six different directions using electronic drum sticks. A developed algorithm detects the direction of moving stick by processing sensor data taken from these sticks. Information about the stick which is moved and its direction are sent to the sound system to play the sound file of the relevant drum instrument. In this way the user is presented with a realistic drum experience. The developed system has been tested by different users in real world and its performance has been reported. The results verify the reliability and usability of the electronic drum game.\",\"PeriodicalId\":217576,\"journal\":{\"name\":\"2017 25th Signal Processing and Communications Applications Conference (SIU)\",\"volume\":\"32 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-05-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 25th Signal Processing and Communications Applications Conference (SIU)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SIU.2017.7960656\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 25th Signal Processing and Communications Applications Conference (SIU)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SIU.2017.7960656","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Along with the widespread use of technology, there have been many studies on human-computer relation recently. Study of the effects of computer systems on human education can be shown as an example of this. In this paper, a reliable and real time tangible user interface system developed for the air drum game which is used both for game and computer based training programs is presented. A user can perform a play action in six different directions using electronic drum sticks. A developed algorithm detects the direction of moving stick by processing sensor data taken from these sticks. Information about the stick which is moved and its direction are sent to the sound system to play the sound file of the relevant drum instrument. In this way the user is presented with a realistic drum experience. The developed system has been tested by different users in real world and its performance has been reported. The results verify the reliability and usability of the electronic drum game.