为有运动障碍的人提供的游戏访问控制台界面

L. Fanucci, F. Iacopetti, R. Roncella
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引用次数: 8

摘要

如今的技术已经导致了高技术视频游戏机的实现,在图形、流动性、接近真实的行为方面支持非常复杂和现实的游戏。主机控制器(游戏手柄)也很复杂,提供了按钮和操纵杆等多种控制方式。对于有运动障碍的人来说,操作这种控制器通常是困难的或不可能的,因为控制器的尺寸小,间距小。此外,非常受年轻人欢迎的动作游戏也需要快速的反应时间。总的来说,对于有上肢运动障碍和认知障碍的人来说,玩电子游戏存在障碍。在本文中,我们提出了一种接口设备,允许上肢和轻度认知障碍的用户玩一个流行的视频游戏机,在原来的控制器之外增加一个人机界面,可以管理通常用于残疾人访问和控制电子设备的商业开关接口。提出的设备允许自主和合作的游戏。通过一个非常简单和快速的程序,该设备允许映射多达9个手柄控制外部开关传感器,转向适合许多不同的游戏,并允许根据用户的潜力分配游戏功能。该设备现已上市。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A console interface for game accessibility to people with motor impairments
Nowadays technology has lead to the realization of high technology videogame consoles supporting very complex and realistic games in terms of graphics, fluidity, near real-like behaviour. Console controllers (joypads) are sophisticated, too, providing several controls like pushbuttons and joysticks. For people with motor impairments, operating such controllers is often difficult or impossible, due to small size and reduced spacing of controls and their arrangement. More over, action games, very popular among young people, also require quick response times. As an overall result, for people with upper limb motor impairments and cognitive disabilities, a barrier exist for accessing videogames. In this paper we propose an interface device allowing upper limb and mild cognitive impaired users to play with a popular video game console, adding beside the original controller a man-machine interface able to manage commercial switch interfaces normally used by disabled people to access and control electronic equipments. The proposed device allows for both autonomous and cooperative game. By means of a very easy and quick procedure, the device allows the mapping of up to nine joypad controls to external switch sensors, turning suitable for many different games, and allowing assignment of game functions to users according to their potential. The device is now available on the market.
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