基于LEGO NXT的校际项目

A. Piłat, A. Kornecki, J. Thiriet, W. Grega, O. Ryšavý
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引用次数: 6

摘要

本文描述了将来自多语言、地理位置分散的机构的学生纳入协调教育经验的机制,并介绍了与合作项目相关的结果的观察和评估。该项目是FIPSE/EC亚特兰蒂斯计划赞助的ILERT(实时软件密集控制系统国际学习环境)欧盟/美国活动的一部分。作为ILERT项目试点实施阶段的一部分,国际学生团队使用乐高MINDSTORMS NXT套件进行机器人设计和控制实验。该项目吸引了来自四个国家(美国、波兰、法国和捷克共和国)大学的现场学生和教师。以机器人迷宫导航问题为例。LEGO-MINDSTROMS NXT套件被选为学生团队的通用平台。一个基于网络的项目管理系统(WebPMS)已被用于改善沟通和测试基于互联网的大学间合作工具。最后评估的项目成果,包括学生的调查结果,在本文中提出。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Inter-university project based on LEGO NXT
The paper describes the mechanism for involving students from multilingual, geographically separated institutions in a coordinated educational experience and presents the observations and evaluation of outcomes related to the collaborative project. The project was realized as a part of ILERT (International Learning Environment for Real-Time Software Intensive Control System) EU/US activity sponsored by FIPSE/EC Atlantis Program. As a part of the pilot implementation phase of the ILERT project, international students teams have worked on robotic design and control experiments with LEGO MINDSTORMS NXT kits. The project has engaged on-site students and faculty of universities from four countries (USA, Poland, France, and Czech Republic). The robot maze navigation problem has been defined as an example. LEGO-MINDSTROMS NXT kit has been selected as a common platform for students teams. A Web-based Project Management System (WebPMS) has been used to improve communication and test Internet based tools for inter-university collaboration. Final evaluation of the project outcomes, including students survey results, are presented in this paper.
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