{"title":"使用环境视频游戏评估与衰老相关的肌肉疾病","authors":"Iván Zavala-Ibarra, J. Favela","doi":"10.4108/ICST.PERVASIVEHEALTH.2012.249083","DOIUrl":null,"url":null,"abstract":"Sarcopenia is defined as the loss of skeletal muscle mass that occurs with aging, and is recognized as a major contributing factor to disability and loss of independence in the elderly. Recent evidence shows that age-related loss of muscle strength and power (dynapenia), as well as muscle fatigue are a better predictor of disability. In this paper we describe three ambient casual games that have been designed to measure arm muscle strength and fatigue utilizing a custom-designed interaction device that provides a natural user interface for the games. The games are designed to be used frequently and for short periods of time. We conducted a formative evaluation of the games with 5 older adults to assess ease of use and their interest in playing them. We compare the results of traditional measures of muscle strength using a clinical dynamometer with those obtained using the videogame. The higher frequency with which measures can be obtained from playing the videogame can result in a more reliable and timely assessment of risks of dynapenia and frailty.","PeriodicalId":119950,"journal":{"name":"2012 6th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth) and Workshops","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-05-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Assessing muscle disease related to aging using ambient videogames\",\"authors\":\"Iván Zavala-Ibarra, J. Favela\",\"doi\":\"10.4108/ICST.PERVASIVEHEALTH.2012.249083\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Sarcopenia is defined as the loss of skeletal muscle mass that occurs with aging, and is recognized as a major contributing factor to disability and loss of independence in the elderly. Recent evidence shows that age-related loss of muscle strength and power (dynapenia), as well as muscle fatigue are a better predictor of disability. In this paper we describe three ambient casual games that have been designed to measure arm muscle strength and fatigue utilizing a custom-designed interaction device that provides a natural user interface for the games. The games are designed to be used frequently and for short periods of time. We conducted a formative evaluation of the games with 5 older adults to assess ease of use and their interest in playing them. We compare the results of traditional measures of muscle strength using a clinical dynamometer with those obtained using the videogame. The higher frequency with which measures can be obtained from playing the videogame can result in a more reliable and timely assessment of risks of dynapenia and frailty.\",\"PeriodicalId\":119950,\"journal\":{\"name\":\"2012 6th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth) and Workshops\",\"volume\":\"17 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-05-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 6th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth) and Workshops\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.4108/ICST.PERVASIVEHEALTH.2012.249083\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 6th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth) and Workshops","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4108/ICST.PERVASIVEHEALTH.2012.249083","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Assessing muscle disease related to aging using ambient videogames
Sarcopenia is defined as the loss of skeletal muscle mass that occurs with aging, and is recognized as a major contributing factor to disability and loss of independence in the elderly. Recent evidence shows that age-related loss of muscle strength and power (dynapenia), as well as muscle fatigue are a better predictor of disability. In this paper we describe three ambient casual games that have been designed to measure arm muscle strength and fatigue utilizing a custom-designed interaction device that provides a natural user interface for the games. The games are designed to be used frequently and for short periods of time. We conducted a formative evaluation of the games with 5 older adults to assess ease of use and their interest in playing them. We compare the results of traditional measures of muscle strength using a clinical dynamometer with those obtained using the videogame. The higher frequency with which measures can be obtained from playing the videogame can result in a more reliable and timely assessment of risks of dynapenia and frailty.