基于图核的三维设计深度交互进化扩展

S. Katayama, A. Pindur, H. Iba
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引用次数: 0

摘要

DeepIE3D是最近的一项研究,使用户能够通过结合GAN和IEC来生成他们喜欢的3D结构。然而,由于IEC的随机性,即使在人类的指导下,也很难进化和产生特定的结构。为了解决这个问题,系统需要挑选出用户想要的三维结构,为此,需要定义某种相似度度量,从所选结构中提取出优势特征。我们建议使用带有图核的DeepIE3D。在这项工作中,我们将平面/椅子表示为图,并使用Weisfeiler-Lehman图核实现推荐系统。结果表明,所提出的方法在生成特定类型的平面/椅子方面具有优势,并且从人类的角度来看,所提出的相似度计算方法非常直观。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Extending Deep Interactive Evolution with Graph Kernel for 3D Design
DeepIE3D, a recent research, enables users to generate their favorite 3D structures by combining GAN and IEC. However, due to the stochastic nature of IEC, it is very difficult to evolve and generate specific structure, even under human guidance. To solve this problem, the system needs to pick out 3D structures that are desirable to users, and for this purpose, it is necessary to define some kind of similarity measure to extract advantageous features from selected structures. We would like to propose to use DeepIE3D with graph kernels. In this work, we represent planes/chairs as graphs and used Weisfeiler-Lehman graph kernels to implement recommendation system. The result shows that the proposed method is superior in generating specific types of planes/chairs and the proposed similarity calculation method are very intuitive from a human point of view.
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