EPICSAVE救生决定-医护人员的协作VR培训游戏草图

Jonas Schild, Leonard Flock, Patrick Martens, Benjamin Roth, Niklas Schünernann, Eduard Heller, Sebastian Misztal
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引用次数: 7

摘要

在常规课程培训计划中很少发生的严重紧急情况(例如,儿童患者的过敏性休克)的实际协作培训很难实现。多用户虚拟现实和严肃游戏技术可用于提供动态环境下的协同培训[1],[2]。然而,实际的训练效果似乎取决于高存在性和支持性可用性[2]。《EPICSAVE Lifesaving Decisions》展示了一种新颖的方法,旨在通过情感场景和协作游戏机制进一步改善这些因素。我们呈现了一个游戏草图的预告视频,创造性地探索了协作虚拟现实训练系统的严肃游戏设计。这款游戏邀请了两名急救培训生和一名急救培训师进入一个家庭主题公园的戏剧性场景:一个5岁的孩子出现了过敏性休克的症状。当受训者开始他们的诊断程序时,一个旁观者,女孩的祖父,介入并挑战球员的权威。我们的研究探讨了VR游戏机制,即可选的叙述、权威技能和奖励、小游戏和交互式虚拟角色如何在纯VR训练模拟的基础上提高训练质量和用户体验。该视频举例说明了一个概念,扩展了先前在[2],[3]中提出的多用户VR训练模拟设置的开发。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
EPICSAVE Lifesaving Decisions - a Collaborative VR Training Game Sketch for Paramedics
Practical, collaborative training of severe emergencies that occur too rarely within regular curricular training programs (e.g., anaphylactic shock in children patients) is difficult to realize. Multi-user virtual reality and serious game technologies can be used to provide collaborative training in dynamic settings [1], [2]. However, actual training effects seem to depend on a high presence and supportive usability [2]. EPICSAVE Lifesaving Decisions shows a novel approach that aims at further improving on these factors using an emotional scenario and collaborative game mechanics. We present a trailer video of a game sketch which creatively explores serious game design for collaborative virtual reality training systems. The game invites two paramedic trainees and one paramedic trainer into a dramatic scenario at a family theme park: A 5-year old child shows symptoms of anaphylactic shock. While the trainees begin their diagnostics procedures, a bystander, the girl's grandfather, intervenes and challenges the players' authority. Our research explores how VR game mechanics, i.e., optional narrative, authority skills and rewards, mini games, and interactive virtual characters may extend training quality and user experience over pure VR training simulations. The video exemplifies a concept that extends prior developments of a multi-user VR training simulation setup presented in [2], [3].
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