{"title":"用交互式虚拟工作室增强世界","authors":"Li Li, S. H. Soon, Widya Andyardja Weliamto","doi":"10.1109/CYBER.2003.1253462","DOIUrl":null,"url":null,"abstract":"In this paper, a system named IVS (Interactive Virtual Studio), which integrates low-level (feature extraction and ordering), mid-level (camera parameters estimation and evaluation), high-level (object recognition and reconstruction), and graphics techniques, is presented. The purpose of IVS is to integrate computer generated animation with real image sequence seamlessly. With minimum human intervention, IVS is an off-line postprocessing system that operates on a real world sequence in which a known object is tracked. The camera pose in each frame is recovered from which the camera trajectory is reconstructed. Firstly, object features are extracted from the environment and correspondence between the extracted shape and a shape from a database is solved by an SVD (Singular Value Decomposition) based technique. Secondly, SFSM (Structure from Simulated Motion) is used for object recognition and the information is used for reconstruction of the 3D object contained in the image. An evaluation mechanism is introduced to provide feedback and reduce the registration error. In the last stage of the processing, virtual graphics objects are imported to interact with the real image sequence. While the concept of developing such a system is not new, the various novel techniques we incorporated into IVS make it different.","PeriodicalId":130458,"journal":{"name":"Proceedings. 2003 International Conference on Cyberworlds","volume":"179 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Augmenting the world with interactive virtual studio\",\"authors\":\"Li Li, S. H. Soon, Widya Andyardja Weliamto\",\"doi\":\"10.1109/CYBER.2003.1253462\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, a system named IVS (Interactive Virtual Studio), which integrates low-level (feature extraction and ordering), mid-level (camera parameters estimation and evaluation), high-level (object recognition and reconstruction), and graphics techniques, is presented. The purpose of IVS is to integrate computer generated animation with real image sequence seamlessly. With minimum human intervention, IVS is an off-line postprocessing system that operates on a real world sequence in which a known object is tracked. The camera pose in each frame is recovered from which the camera trajectory is reconstructed. Firstly, object features are extracted from the environment and correspondence between the extracted shape and a shape from a database is solved by an SVD (Singular Value Decomposition) based technique. Secondly, SFSM (Structure from Simulated Motion) is used for object recognition and the information is used for reconstruction of the 3D object contained in the image. An evaluation mechanism is introduced to provide feedback and reduce the registration error. In the last stage of the processing, virtual graphics objects are imported to interact with the real image sequence. While the concept of developing such a system is not new, the various novel techniques we incorporated into IVS make it different.\",\"PeriodicalId\":130458,\"journal\":{\"name\":\"Proceedings. 2003 International Conference on Cyberworlds\",\"volume\":\"179 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2003-12-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings. 2003 International Conference on Cyberworlds\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CYBER.2003.1253462\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. 2003 International Conference on Cyberworlds","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CYBER.2003.1253462","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
本文提出了一个集底层(特征提取和排序)、中层(相机参数估计和评估)、高层(目标识别和重建)和图形技术于一体的交互式虚拟工作室IVS (Interactive Virtual Studio)系统。IVS的目的是将计算机生成的动画与真实图像序列无缝集成。IVS是一种离线后处理系统,只需最少的人为干预,即可在跟踪已知物体的真实世界序列中运行。恢复每一帧中的摄像机姿态,以此重构摄像机轨迹。首先,从环境中提取目标特征,利用基于奇异值分解(SVD)的方法求解提取的形状与数据库中形状的对应关系;其次,利用smfsm (Structure from simulation Motion)进行目标识别,并利用这些信息重建图像中包含的三维目标。引入评价机制,提供反馈,减少配准误差。在处理的最后阶段,导入虚拟图形对象与真实图像序列进行交互。虽然开发这样一个系统的概念并不新鲜,但我们纳入IVS的各种新技术使其与众不同。
Augmenting the world with interactive virtual studio
In this paper, a system named IVS (Interactive Virtual Studio), which integrates low-level (feature extraction and ordering), mid-level (camera parameters estimation and evaluation), high-level (object recognition and reconstruction), and graphics techniques, is presented. The purpose of IVS is to integrate computer generated animation with real image sequence seamlessly. With minimum human intervention, IVS is an off-line postprocessing system that operates on a real world sequence in which a known object is tracked. The camera pose in each frame is recovered from which the camera trajectory is reconstructed. Firstly, object features are extracted from the environment and correspondence between the extracted shape and a shape from a database is solved by an SVD (Singular Value Decomposition) based technique. Secondly, SFSM (Structure from Simulated Motion) is used for object recognition and the information is used for reconstruction of the 3D object contained in the image. An evaluation mechanism is introduced to provide feedback and reduce the registration error. In the last stage of the processing, virtual graphics objects are imported to interact with the real image sequence. While the concept of developing such a system is not new, the various novel techniques we incorporated into IVS make it different.