支持mec的移动云游戏的服务布局和带宽分配

Tuo Cao, Zhuzhong Qian, Kun Wu, Mingxian Zhou, Yibo Jin
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引用次数: 9

摘要

移动云游戏(MCG)有可能随时随地为用户提供高质量的游戏体验,但却受到巨大的广域流量和长时间网络延迟的困扰。移动边缘计算(MEC)将云计算功能推向网络边缘,可以通过在用户附近提供游戏服务来提供帮助。然而,由于体验质量(QoE),即游戏体验,很容易受到长网络延迟和低帧率的影响,因此支持mec的MCG的性能高度依赖于游戏服务的位置和相关带宽的分配。此外,由于用户的不稳定移动性,迁移服务以遵循这种移动性可以减少损害,但会产生额外的系统成本,从而导致性能成本的权衡。为了应对这些挑战,在本文中,我们共同研究了支持mec的MCG的服务放置和带宽分配。考虑到系统动力学,我们建议在长期迁移的成本约束下最小化长期范围内的QoE损害。为了解决这个问题,我们开发了一种在线两层迭代算法OnTrial。严格的理论分析表明,OnTrial实现了近乎最优的性能,并限制了迁移成本约束的潜在违反。仿真结果表明,在长期QoE减值方面,OnTrial算法比其他算法至少高出25%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Service Placement and Bandwidth Allocation for MEC-enabled Mobile Cloud Gaming
Mobile cloud gaming (MCG), which is potential to deliver high-quality gaming experience to users anywhere and anytime, suffers from tremendous wide-area traffic and long network delays. Mobile edge computing (MEC), where cloud computing capabilities are pushed to the network edge, can help by providing gaming services in the proximity to users. However, since the quality of experience (QoE), i.e., the gaming experience, is easily impaired by long network delays and low frame rates, the performance of MEC-enabled MCG highly depends on the placement of gaming services and the allocation of related bandwidth. Furthermore, due to the erratic mobility of users, migrating services to follow such mobility decreases the impairment but incurs extra system cost, leading to the performance-cost tradeoff. To address these challenges, in this paper, we jointly investigate service placement and bandwidth allocation for MEC-enabled MCG. Considering the system dynamics, we propose to minimize the QoE impairment in a long time scope under a cost constraint for long-term migrations. To solve the problem, we develop an online two-layer iterative algorithm OnTrial. Rigorous theoretical analyses demonstrate that OnTrial achieves a near-optimal performance and bounds the potential violation of the migration cost constraint. Simulation results show that OnTrial outperforms other algorithms by at least 25% on the long-term QoE impairment.
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