{"title":"正在进行的工作:学习控制流与FlipLogic:基于游戏的方法","authors":"Elham Beheshti, Michael S. Horn","doi":"10.1109/FIE.2012.6462514","DOIUrl":null,"url":null,"abstract":"We present FlipLogic, a puzzle game that we developed to help children (ages 10-12) become familiar with conditional logic statements in programming. We designed the game to be embedded in an existing after-school curriculum on computer programming fundamentals. Our broader goal is to create a series of games to help students learn a variety of programming concepts including control statements, conditional branches, logic expressions, loops, and variables. We plan to study the effectiveness and motivational appeal of our design in after-school settings, comparing this game-based approach with a more traditional instructional approach.","PeriodicalId":120268,"journal":{"name":"2012 Frontiers in Education Conference Proceedings","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2012-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Work in progress: Learning flow-of-control with FlipLogic: A game-based approach\",\"authors\":\"Elham Beheshti, Michael S. Horn\",\"doi\":\"10.1109/FIE.2012.6462514\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present FlipLogic, a puzzle game that we developed to help children (ages 10-12) become familiar with conditional logic statements in programming. We designed the game to be embedded in an existing after-school curriculum on computer programming fundamentals. Our broader goal is to create a series of games to help students learn a variety of programming concepts including control statements, conditional branches, logic expressions, loops, and variables. We plan to study the effectiveness and motivational appeal of our design in after-school settings, comparing this game-based approach with a more traditional instructional approach.\",\"PeriodicalId\":120268,\"journal\":{\"name\":\"2012 Frontiers in Education Conference Proceedings\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-10-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 Frontiers in Education Conference Proceedings\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/FIE.2012.6462514\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 Frontiers in Education Conference Proceedings","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/FIE.2012.6462514","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Work in progress: Learning flow-of-control with FlipLogic: A game-based approach
We present FlipLogic, a puzzle game that we developed to help children (ages 10-12) become familiar with conditional logic statements in programming. We designed the game to be embedded in an existing after-school curriculum on computer programming fundamentals. Our broader goal is to create a series of games to help students learn a variety of programming concepts including control statements, conditional branches, logic expressions, loops, and variables. We plan to study the effectiveness and motivational appeal of our design in after-school settings, comparing this game-based approach with a more traditional instructional approach.