建立有意识机器开发的路线图和指标

R. Moreno, Agapito Ledezma, A. Sanchis
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引用次数: 18

摘要

从认知信息学的角度来看,意识可以被认为是许多认知过程的大整合。意识的直观定义通常包括感知、情感、注意、自我认知、心智理论、意志等。由于意识一词的这种组合定义,通常很难定义什么是有意识的存在,以及意识如何在人工机器中实现。当我们研究最进化的有意识生物的例子,如类人猿或人类,观察到的认知相互作用的巨大复杂性,加上缺乏对低级神经机制的全面理解,使得逆向工程任务几乎无法实现。为了有效地解决在认知层面上对意识建模的问题,在这项工作中,我们提出了一个具体的发展路径,在这个路径中,构建有意识机器的渐进过程中的关键阶段被识别和表征。此外,还提出了一种计算人工意识定量测度的方法。通过对第一人称射击游戏中不同软件代理的比较研究,说明了该框架的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Establishing a roadmap and metrics for conscious machines development
From the point of view of Cognitive Informatics, consciousness can be considered as a grand integration of a number of cognitive processes. Intuitive definitions of consciousness generally involve perception, emotions, attention, self-recognition, theory of mind, volition, etc. Due to this compositional definition of the term consciousness it is usually difficult to define both what is exactly a conscious being and how consciousness could be implemented in artificial machines. When we look into the most evolved biological examples of conscious beings, like great apes or humans, the vast complexity of observed cognitive interactions in conjunction with the lack of comprehensive understanding of low level neural mechanisms makes the reverse engineering task virtually unreachable. With the aim to effectively address the problem of modeling consciousness at a cognitive level, in this work we propose a concrete developmental path in which key stages in the progressive process of building conscious machines are identified and characterized. Furthermore, a method for calculating a quantitative measure of artificial consciousness is presented. The application of the proposed framework is illustrated with the comparative study of different software agents designed to compete in a first-person shooter video game.
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