基于多通道ssvep的计算机游戏模拟控制BCI

C. Wong, Q. Tang, J. R. D. Cruz, F. Wan
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引用次数: 20

摘要

本文设计了一种基于稳态视觉诱发电位(SSVEP)的多通道脑电图(EEG)信号脑机接口(BCI)系统,用于需要模拟或连续控制的电脑游戏。为此,提出了一种结合SSVEP两种特征的新方案,以实现对仿真小车的相对连续和精确的控制。更具体地说,锁相指数(PLI)特征与基于标准典型相关分析(CCA)的频率检测方法相结合,从而允许在本设计中使用多通道脑电信号。为了评估提议的设计,20名受试者被邀请玩这个游戏三次。总体结果表明,受试者能够以相对连续的方式控制模拟推车到达游戏中的预期位置。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A multi-channel SSVEP-based BCI for computer games with analogue control
In this paper, a steady-state visual evoked potential (SSVEP)-based brain computer interface (BCI) system using multiple channel electroencephalography (EEG) signals is designed for computer games that require analogue or continuous control. To this end, a novel scheme combining two SSVEP's features is proposed to control the simulated cart in a relatively continuous and accurate way. More specifically, the phase locking index (PLI) feature is sequentially combined with the standard canonical correlation analysis (CCA)-based frequency detection method, which allows the use of multiple channel EEG signals in this design. To evaluate the proposed design, twenty subjects were invited to play this game three times. The overall results demonstrated that the subjects could control the simulated cart in a relatively continuous way to the expected locations in the game.
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