N. Feldkamp, Soeren Bergmann, Florian Conrad, S. Strassburger
{"title":"基于生成对抗网络的鲁棒性优化方法","authors":"N. Feldkamp, Soeren Bergmann, Florian Conrad, S. Strassburger","doi":"10.1145/3503511","DOIUrl":null,"url":null,"abstract":"The evaluation of robustness is an important goal within simulation-based analysis, especially in production and logistics systems. Robustness refers to setting controllable factors of a system in such a way that variance in the uncontrollable factors (noise) has minimal effect on a given output. In this paper, we present an approach for optimizing robustness based on deep generative models, a special method of deep learning. We propose a method consisting of two Generative Adversarial Networks (GANs) to generate optimized experiment plans for the decision factors and the noise factors in a competitive, turn-based game. In a case study, the proposed method is tested and compared to traditional methods for robustness analysis including Taguchi method and Response Surface Method.","PeriodicalId":326454,"journal":{"name":"ACM Transactions on Modeling and Computer Simulation (TOMACS)","volume":"84 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-03-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"A Method Using Generative Adversarial Networks for Robustness Optimization\",\"authors\":\"N. Feldkamp, Soeren Bergmann, Florian Conrad, S. Strassburger\",\"doi\":\"10.1145/3503511\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The evaluation of robustness is an important goal within simulation-based analysis, especially in production and logistics systems. Robustness refers to setting controllable factors of a system in such a way that variance in the uncontrollable factors (noise) has minimal effect on a given output. In this paper, we present an approach for optimizing robustness based on deep generative models, a special method of deep learning. We propose a method consisting of two Generative Adversarial Networks (GANs) to generate optimized experiment plans for the decision factors and the noise factors in a competitive, turn-based game. In a case study, the proposed method is tested and compared to traditional methods for robustness analysis including Taguchi method and Response Surface Method.\",\"PeriodicalId\":326454,\"journal\":{\"name\":\"ACM Transactions on Modeling and Computer Simulation (TOMACS)\",\"volume\":\"84 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-03-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM Transactions on Modeling and Computer Simulation (TOMACS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3503511\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Transactions on Modeling and Computer Simulation (TOMACS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3503511","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Method Using Generative Adversarial Networks for Robustness Optimization
The evaluation of robustness is an important goal within simulation-based analysis, especially in production and logistics systems. Robustness refers to setting controllable factors of a system in such a way that variance in the uncontrollable factors (noise) has minimal effect on a given output. In this paper, we present an approach for optimizing robustness based on deep generative models, a special method of deep learning. We propose a method consisting of two Generative Adversarial Networks (GANs) to generate optimized experiment plans for the decision factors and the noise factors in a competitive, turn-based game. In a case study, the proposed method is tested and compared to traditional methods for robustness analysis including Taguchi method and Response Surface Method.