{"title":"研究欺凌行为的非语言行为特征,开发社会虚拟现实中的自动识别系统","authors":"Cristina Fiani, Stacy Marsella","doi":"10.1145/3531073.3534492","DOIUrl":null,"url":null,"abstract":"We look at the possibilities of automatically detecting social discomfort and social anxiety via non-verbal behaviours in social Virtual Reality (VR). This is important because a well-developed automatic recognition system could facilitate interventions and moderation in social VR without requiring real-time parental supervision. To initially explore this question of recognition, we prototyped a small set of 3D stimuli representing a bullying scenario and explored in a small formative preliminary study what human observers perceived from the stimuli. Future work is required with different problematic situations in social VR and evaluations with more participants before developing an automatic recognition system.","PeriodicalId":412533,"journal":{"name":"Proceedings of the 2022 International Conference on Advanced Visual Interfaces","volume":"32 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Investigating the Non-verbal Behavior Features of Bullying for the Development of an Automatic Recognition System in Social Virtual Reality\",\"authors\":\"Cristina Fiani, Stacy Marsella\",\"doi\":\"10.1145/3531073.3534492\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We look at the possibilities of automatically detecting social discomfort and social anxiety via non-verbal behaviours in social Virtual Reality (VR). This is important because a well-developed automatic recognition system could facilitate interventions and moderation in social VR without requiring real-time parental supervision. To initially explore this question of recognition, we prototyped a small set of 3D stimuli representing a bullying scenario and explored in a small formative preliminary study what human observers perceived from the stimuli. Future work is required with different problematic situations in social VR and evaluations with more participants before developing an automatic recognition system.\",\"PeriodicalId\":412533,\"journal\":{\"name\":\"Proceedings of the 2022 International Conference on Advanced Visual Interfaces\",\"volume\":\"32 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-06-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2022 International Conference on Advanced Visual Interfaces\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3531073.3534492\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2022 International Conference on Advanced Visual Interfaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3531073.3534492","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Investigating the Non-verbal Behavior Features of Bullying for the Development of an Automatic Recognition System in Social Virtual Reality
We look at the possibilities of automatically detecting social discomfort and social anxiety via non-verbal behaviours in social Virtual Reality (VR). This is important because a well-developed automatic recognition system could facilitate interventions and moderation in social VR without requiring real-time parental supervision. To initially explore this question of recognition, we prototyped a small set of 3D stimuli representing a bullying scenario and explored in a small formative preliminary study what human observers perceived from the stimuli. Future work is required with different problematic situations in social VR and evaluations with more participants before developing an automatic recognition system.