内存感知和高效的光线投射算法

Saulo Ribeiro, André Maximo, C. Bentes, Antonio A. F. Oliveira, R. Farias
{"title":"内存感知和高效的光线投射算法","authors":"Saulo Ribeiro, André Maximo, C. Bentes, Antonio A. F. Oliveira, R. Farias","doi":"10.1109/SIBGRAPI.2007.28","DOIUrl":null,"url":null,"abstract":"Ray-casting implementations require that the connectivity between the cells of the dataset to be explicitly computed and kept in memory. This constitutes a huge obstacle for obtaining real-time rendering for very large models. In this paper, we address this problem by introducing a new implementation of the ray-casting algorithm for irregular datasets. Our implementation optimizes the memory usage of past implementations by exploring ray coherence. The idea is to keep in main memory the information of the faces traversed by the ray cast through every pixel under the projection of a visible face. Our results show that exploring pixel coherence reduces considerably the memory usage, while keeping the performance of our algorithm competitive with the fastest previous ones.","PeriodicalId":434632,"journal":{"name":"XX Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2007)","volume":"61 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-10-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":"{\"title\":\"Memory-Aware and Efficient Ray-Casting Algorithm\",\"authors\":\"Saulo Ribeiro, André Maximo, C. Bentes, Antonio A. F. Oliveira, R. Farias\",\"doi\":\"10.1109/SIBGRAPI.2007.28\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Ray-casting implementations require that the connectivity between the cells of the dataset to be explicitly computed and kept in memory. This constitutes a huge obstacle for obtaining real-time rendering for very large models. In this paper, we address this problem by introducing a new implementation of the ray-casting algorithm for irregular datasets. Our implementation optimizes the memory usage of past implementations by exploring ray coherence. The idea is to keep in main memory the information of the faces traversed by the ray cast through every pixel under the projection of a visible face. Our results show that exploring pixel coherence reduces considerably the memory usage, while keeping the performance of our algorithm competitive with the fastest previous ones.\",\"PeriodicalId\":434632,\"journal\":{\"name\":\"XX Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2007)\",\"volume\":\"61 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-10-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"12\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"XX Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2007)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SIBGRAPI.2007.28\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"XX Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2007)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SIBGRAPI.2007.28","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 12

摘要

光线投射实现需要显式计算数据集单元之间的连通性并保存在内存中。这对获得非常大的模型的实时渲染构成了巨大的障碍。在本文中,我们通过引入一种新的不规则数据集光线投射算法来解决这个问题。我们的实现通过探索射线相干性来优化过去实现的内存使用。其思想是在主存储器中保存在可见人脸投影下通过每个像素投射的光线所遍历的人脸信息。我们的结果表明,探索像素一致性大大减少了内存使用,同时保持我们的算法的性能与之前最快的算法竞争。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Memory-Aware and Efficient Ray-Casting Algorithm
Ray-casting implementations require that the connectivity between the cells of the dataset to be explicitly computed and kept in memory. This constitutes a huge obstacle for obtaining real-time rendering for very large models. In this paper, we address this problem by introducing a new implementation of the ray-casting algorithm for irregular datasets. Our implementation optimizes the memory usage of past implementations by exploring ray coherence. The idea is to keep in main memory the information of the faces traversed by the ray cast through every pixel under the projection of a visible face. Our results show that exploring pixel coherence reduces considerably the memory usage, while keeping the performance of our algorithm competitive with the fastest previous ones.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信