基于层的方法合成计算机生成全息图和透视投影图像

Vincent Brac de la Perriere, V. Drazic, D. Doyen, Arno Schubert
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引用次数: 0

摘要

半个多世纪前,丹尼斯·加博尔(Denis Gabor)获得了诺贝尔奖,从那时起,全息术就因其显示3D场景的能力而时而成为人们关注的焦点,后来又因在光学实验室之外进行全息记录的复杂性而被人们遗忘。随着高分辨率微显示器、高容量CPU和GPU单元的发展,人们开始将全息技术作为一种手段,通过计算全息图和在空间光调制器(slm)上显示相关干涉图案来再现动态3D场景。例如,计算过程可以从分层计算机生成(CG)场景中执行,使用众所周知的卷积方法或傅立叶光学中的其他传递函数模型。不幸的是,这种技术的简单性和速度被它对小物体和场景的限制所补偿。在这里,我们想展示使用类似的技术来计算更大视场的全息图的可能性,使用透视投影分层场景和著名的傅立叶光学工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Synthesis of Computer Generated Holograms Using Layer-Based Method and Perspective Projection Images
From its Nobel prize winning discovery by Denis Gabor over half a century ago, Holography has been alternately put in the spotlight as a promising technique for its capacity of displaying 3D scenes, to be later forgotten regarding the complexity of performing holographic recording outside from optical laboratories. The later development of high resolution microdis-plays, high capacity CPU and GPU units raised the interest of using Holography as a mean to reproduce dynamic 3D scenes through the computation of holograms and the display of the associated interference pattern on a Spatial Light Modulators (SLMs). The computation process can for example be performed from a layered Computer Generated (CG) scene, using well-known convolution methods or other transfer function models from Fourier optics. The simplicity and speed of this technique is unfortunately compensated by its limitation to small object and scenes. We here want to demonstrate the possibility to use similar techniques to compute holograms of larger field of view, using perspective-projection layered scene and well-known Fourier optics tools.
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