从计算机制作的项目中构建虚拟驾驶环境

Carlos Campos, H. F. Pinto, J. M. Leitão, J. Pereira, A. Coelho, C. Rodrigues
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引用次数: 0

摘要

科学驾驶模拟实验中使用的虚拟环境需要广泛的道路景观3D模型,正确建模并与现实世界中的模型相似。这些环境的建模任务,处理地形定义和目标应用程序所需的特定特征,可能会导致一个复杂且耗时的过程。本章介绍了一种程序性的方法来模拟大地形定义和调整路边景观,以产生良好的道路环境。提出的程序方法允许将外部建模的道路合并到地形定义中,从而提供集成的驾驶环境生成。通过应用最先进的技术,如细节选择水平和空间分层,道路和地形模型被优化为实时交互式可视化。所提出的方法允许建模大型道路环境,具有在驾驶模拟器中进行实验研究所需的真实感和质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Building Virtual Driving Environments From Computer-Made Projects
The virtual environments used in scientific driving simulation experiments require extensive 3D models of road landscapes, correctly modeled and similar to those found in the real world. The modeling task of these environments, addressing the terrain definition and the specific characteristics required by the target applications, may result in a complex and time-consuming process. This chapter presents a procedural method to model large terrain definitions and adjust the roadside landscape to produce well-constructed road environments. The proposed procedural method allows merging an externally modeled road into a terrain definition, providing an integrated generation of driving environments. The road and terrain models are optimized to interactive visualization in real time, by applying most state-of-art techniques like the level of detail selection and spatial hierarchization. The proposed method allows modeling large road environments, with the realism and quality required to perform experimental studies in driving simulators.
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