瞳孔直径作为VR中情绪和疾病的衡量标准

Brendan David-John
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引用次数: 6

摘要

眼动追踪在包括虚拟现实和增强现实在内的消费技术领域正迅速流行起来。眼动仪通常提供凝视位置和瞳孔直径的估计。瞳孔直径对交互系统很有用,因为它提供了估计认知负荷、压力和情绪状态的方法。然而,有几个障碍限制了瞳孔直径的使用。在VR头戴式显示器中,缺乏能够考虑立体观看和近眼显示亮度增加的模型。现有的研究表明瞳孔直径和情绪之间存在相关性,但尚未扩展到VR环境。这项工作的范围是弥合情感和瞳孔直径对VR的现有研究之间的差距,同时也试图利用瞳孔数据来解决VR中的模拟器病问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pupil diameter as a measure of emotion and sickness in VR
Eye tracking is rapidly becoming popular in consumer technology, including virtual and augmented reality. Eye trackers commonly provide an estimate of gaze location, and pupil diameter. Pupil diameter is useful for interactive systems, as it provides means to estimate cognitive load, stress, and emotional state. However, there are several roadblocks that limit the use of pupil diameter. In VR HMDs there are a lack of models that account for stereoscopic viewing and the increased brightness of near eye displays. Existing work has shown correlations between pupil diameter and emotion, but have not been extended to VR environments. The scope of this work is to bridge the gap between existing research on emotion and pupil diameter to VR, while also attempting to use pupillary data to tackle the problem of simulator sickness in VR.
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