{"title":"非线性计算网格的可伸缩平行体光线投射","authors":"J. Challinger","doi":"10.1145/166181.166194","DOIUrl":null,"url":null,"abstract":"A scalable approach to parallel volume raycasting of structured and unstructured computational grids is presented. The algorithm is general enough to handle non-convex grids and cells, grids with voids, grids constructed from multiple grids, and embedded geometrical primitives. The algorithm is designed for a highly parallel MIMD architecture which features both local memory and shared memory with nonuniform access times. It has been implemented on a BBN TC2000 and benchmarked on several datasets. A variation of the algorithm which provides fast image updates for a changing transfer function is also presented. A distributed approach to controlling the execution of the volume render is used and the graphical user interface designed for this purpose is briefly described.","PeriodicalId":394370,"journal":{"name":"Proceedings of 1993 IEEE Parallel Rendering Symposium","volume":"49 3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1993-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"55","resultStr":"{\"title\":\"Scalable parallel volume raycasting for nonrectilinear computational grids\",\"authors\":\"J. Challinger\",\"doi\":\"10.1145/166181.166194\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A scalable approach to parallel volume raycasting of structured and unstructured computational grids is presented. The algorithm is general enough to handle non-convex grids and cells, grids with voids, grids constructed from multiple grids, and embedded geometrical primitives. The algorithm is designed for a highly parallel MIMD architecture which features both local memory and shared memory with nonuniform access times. It has been implemented on a BBN TC2000 and benchmarked on several datasets. A variation of the algorithm which provides fast image updates for a changing transfer function is also presented. A distributed approach to controlling the execution of the volume render is used and the graphical user interface designed for this purpose is briefly described.\",\"PeriodicalId\":394370,\"journal\":{\"name\":\"Proceedings of 1993 IEEE Parallel Rendering Symposium\",\"volume\":\"49 3 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1993-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"55\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of 1993 IEEE Parallel Rendering Symposium\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/166181.166194\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of 1993 IEEE Parallel Rendering Symposium","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/166181.166194","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Scalable parallel volume raycasting for nonrectilinear computational grids
A scalable approach to parallel volume raycasting of structured and unstructured computational grids is presented. The algorithm is general enough to handle non-convex grids and cells, grids with voids, grids constructed from multiple grids, and embedded geometrical primitives. The algorithm is designed for a highly parallel MIMD architecture which features both local memory and shared memory with nonuniform access times. It has been implemented on a BBN TC2000 and benchmarked on several datasets. A variation of the algorithm which provides fast image updates for a changing transfer function is also presented. A distributed approach to controlling the execution of the volume render is used and the graphical user interface designed for this purpose is briefly described.