利用虚拟宠物促进学生努力行为的竞争性游戏设计

Maureen Wu, Calvin C. Y. Liao, Zhi-Hong Chen, T. Chan
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引用次数: 8

摘要

学习伴侣在教育领域的应用使学习活动更加多样化。对动物同伴的研究表明,不同的因素会影响学习者努力的质量。本研究扩大了现有动物伴侣制度中的竞争因素。通过这个有竞争力的游戏,帮助低能力的孩子建立信心,更加努力。根据三个设计原则,我们开发了新的游戏,以培养学生的信念,即“学生在准备时间上越努力,学生就越容易在比赛中获胜”。这种信念可以让他们相信勤奋可以改变命运。未来的工作将检查竞技游戏的可用性和系统设计的进一步调整。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing a Competitive Game for Promoting Students' Effort-Making Behavior by Virtual Pets
Learning companion applications in the educational field make learning activity more diverse. Studies of animal companion have suggested that the different elements would affect learners in better quality of effort-making. This study enlarges the competition element in the existing animal companion system. With this competitive game to help low-capable children build confidence and make greater efforts. According to three design principles, we develop new games to cultivate students’ belief that "The more effort the students make in preparation time, the easier the students win the game in the competition". This belief could let them believe that diligence may change the destiny. Future work will examine the competitive game’s usability and further adjustments in the system design.
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