{"title":"远端指向任务中的自然指向姿势","authors":"Heejin Kim, Seungjae Oh, Sung H. Han, M. Chung","doi":"10.1145/2659766.2661213","DOIUrl":null,"url":null,"abstract":"In this poster, we present an experiment to capture user's natural pointing posture in distal pointing tasks at large displays and to examine the effect of pointing posture on the performance of distal pointing tasks. There were two types of pointing posture: stretched arm posture (69% of the participants) and bended arm posture (31% of the participants). The types did not affect movement angle, but affected angular error, task completion time and mean angular velocity.","PeriodicalId":274675,"journal":{"name":"Proceedings of the 2nd ACM symposium on Spatial user interaction","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Natural pointing posture in distal pointing tasks\",\"authors\":\"Heejin Kim, Seungjae Oh, Sung H. Han, M. Chung\",\"doi\":\"10.1145/2659766.2661213\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this poster, we present an experiment to capture user's natural pointing posture in distal pointing tasks at large displays and to examine the effect of pointing posture on the performance of distal pointing tasks. There were two types of pointing posture: stretched arm posture (69% of the participants) and bended arm posture (31% of the participants). The types did not affect movement angle, but affected angular error, task completion time and mean angular velocity.\",\"PeriodicalId\":274675,\"journal\":{\"name\":\"Proceedings of the 2nd ACM symposium on Spatial user interaction\",\"volume\":\"14 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-10-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2nd ACM symposium on Spatial user interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2659766.2661213\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2nd ACM symposium on Spatial user interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2659766.2661213","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
In this poster, we present an experiment to capture user's natural pointing posture in distal pointing tasks at large displays and to examine the effect of pointing posture on the performance of distal pointing tasks. There were two types of pointing posture: stretched arm posture (69% of the participants) and bended arm posture (31% of the participants). The types did not affect movement angle, but affected angular error, task completion time and mean angular velocity.