使用连接快速生成填字游戏

J. Dakowski, Piotr Jaworski, Waldemar Wojna
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引用次数: 1

摘要

我们提出了两种基于纵横字谜连接、单词加法和纵横字谜旋转操作的纵横字谜生成方法。这可以被看作是Bonomo、Lauf和Yampolskiy或Bulitko和Botea提出的方法的替代方案,他们专注于生成充满字母的矩阵,并将其突变,以使其成为真正的填字游戏。第一种方法结合了第一改进和最佳改进局部搜索方法。使用哪一个是根据给定转弯的温度来决定的。第二种算法是模拟退火算法,采用最优改进搜索和去字操作。填字游戏使用目标函数进行评估,该目标函数包括填字游戏中的交叉点数量和填字游戏中字母的密度。不幸的是,这两种解决方案虽然产生了不错的结果,但却创造了人类无法在合理时间内解决的谜题。正因为如此,我们计划实现:一个更好的目标功能,目标词删除和目标词添加。我们还计划将模拟退火转换为布谷鸟搜索算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Quick generation of crosswords using concatenation
We propose two crossword generation methods based on a crossword concatenation, word addition and crossword rotation operation. This can be viewed as an alternative to the method proposed by Bonomo, Lauf and Yampolskiy or Bulitko and Botea, who focus on generating matrices filled with letters and mutating them in order to make them into actual crosswords. The first one uses a combination of first improvement and best improvement local search methods. The choice on which one to use is made using the temperature calculated for a given turn. Second algorithm is a simulated annealing algorithm which uses best improvement search and word removal operation. The crosswords are evaluated using a goal function that includes the amount of intersections in a crossword and the density of letters in the crossword. Unfortunately, both of these solutions, while producing decent results, create puzzles unsolvable for humans in reasonable time. Because of that, we plan on implementing: a better goal function, targeted word removal and targeted word addition. We also plan to switch simulated annealing for a cuckoo search algorithm.
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