开发实时控制模拟器的设计问题

R. Davidrajuh
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引用次数: 3

摘要

Petri网是离散事件动态系统(DEDS)建模和仿真的有力工具。本文研究了一种基于Petri网的实时控制模拟器。本文提出了在实时控制模拟器开发过程中处理的三个设计挑战,设计问题是:1)令牌游戏的实现(输入令牌消耗和输出令牌创建的时间要求),2)事件连续性的表示(地点或过渡是否代表事件连续性),以及3)与外部影响的交互(是否映射地点或过渡以与外部事件交互)。本文认为以下是最适合开发实时控制模拟器的:实现令牌游戏的ASAP触发,表示事件连续性的过渡,以及与外部事件交互的过渡(具有前后定义)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design Issues in Developing a Real-Time Control Simulator
Petri net is a powerful tool for modeling and simulation of discrete event dynamic systems (DEDS). This paper is about developing a new real-time control simulator based on Petri net. This paper presents three design challenges that were dealt with during the development of the real-time control simulator, the design issues were: 1) realization of token gaming (time requirements in consumption of input tokens and creation of output tokens), 2) representation of event continuity (whether places or transitions represent event continuity), and 3) interaction with the external influences (whether to map places or transitions to interact with external events). This paper shows that the following are the most suitable for development of the real-time control simulator: ASAP firing for realization of token gaming, transition for representing continuity of events, and transition (with the pre and post definitions) for interacting with external events).
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