{"title":"开发实时控制模拟器的设计问题","authors":"R. Davidrajuh","doi":"10.1109/EMS.2011.90","DOIUrl":null,"url":null,"abstract":"Petri net is a powerful tool for modeling and simulation of discrete event dynamic systems (DEDS). This paper is about developing a new real-time control simulator based on Petri net. This paper presents three design challenges that were dealt with during the development of the real-time control simulator, the design issues were: 1) realization of token gaming (time requirements in consumption of input tokens and creation of output tokens), 2) representation of event continuity (whether places or transitions represent event continuity), and 3) interaction with the external influences (whether to map places or transitions to interact with external events). This paper shows that the following are the most suitable for development of the real-time control simulator: ASAP firing for realization of token gaming, transition for representing continuity of events, and transition (with the pre and post definitions) for interacting with external events).","PeriodicalId":131364,"journal":{"name":"2011 UKSim 5th European Symposium on Computer Modeling and Simulation","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-11-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Design Issues in Developing a Real-Time Control Simulator\",\"authors\":\"R. Davidrajuh\",\"doi\":\"10.1109/EMS.2011.90\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Petri net is a powerful tool for modeling and simulation of discrete event dynamic systems (DEDS). This paper is about developing a new real-time control simulator based on Petri net. This paper presents three design challenges that were dealt with during the development of the real-time control simulator, the design issues were: 1) realization of token gaming (time requirements in consumption of input tokens and creation of output tokens), 2) representation of event continuity (whether places or transitions represent event continuity), and 3) interaction with the external influences (whether to map places or transitions to interact with external events). This paper shows that the following are the most suitable for development of the real-time control simulator: ASAP firing for realization of token gaming, transition for representing continuity of events, and transition (with the pre and post definitions) for interacting with external events).\",\"PeriodicalId\":131364,\"journal\":{\"name\":\"2011 UKSim 5th European Symposium on Computer Modeling and Simulation\",\"volume\":\"11 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-11-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 UKSim 5th European Symposium on Computer Modeling and Simulation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/EMS.2011.90\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 UKSim 5th European Symposium on Computer Modeling and Simulation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/EMS.2011.90","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Design Issues in Developing a Real-Time Control Simulator
Petri net is a powerful tool for modeling and simulation of discrete event dynamic systems (DEDS). This paper is about developing a new real-time control simulator based on Petri net. This paper presents three design challenges that were dealt with during the development of the real-time control simulator, the design issues were: 1) realization of token gaming (time requirements in consumption of input tokens and creation of output tokens), 2) representation of event continuity (whether places or transitions represent event continuity), and 3) interaction with the external influences (whether to map places or transitions to interact with external events). This paper shows that the following are the most suitable for development of the real-time control simulator: ASAP firing for realization of token gaming, transition for representing continuity of events, and transition (with the pre and post definitions) for interacting with external events).