电子游戏项目中的Scrum和远程工作:提高沟通、信任和效率

Levika Herve Nankap, Bruno Bouchard, Yannick Francillette, Gilles Imbeau
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引用次数: 0

摘要

在快速发展的电子游戏产业中,公司必须与跨学科团队一起管理复杂的开发项目。如今,这些团队经常使用Scum框架进行远程工作(至少部分)。然而,这个框架并不适用于虚拟团队环境。此外,关于团队成员之间的沟通和信任的关键问题并没有被最初的框架工具很好地解决。在本文中,我们展示了我们的Com- Scum模型,扩展了原来的Scum框架,以考虑远程工作的上下文。我们还提出了一种文本挖掘方法来自动实时检测团队成员之间的沟通和信任问题。该工具使用聊天平台中的团队活动数据提取并应用多个指标的定量分析来推断团队的通信健康状态,从而给出反馈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Scrum and Remote Work in Video Game Projects: Improving Communication, Trust and Efficiency
In a rapidly expanding video games industry, com-panies have to manage complex development projects with interdisciplinary teams. Nowadays, these teams often produce in remote working (at least partially) with the Scum framework. However, this framework is not adapted to the virtual team context. Moreover, key issues about communication and trust between team members are not well addressed by the original framework tools. In this paper, we show our Com- Scum model extending the original Scum framework to take into account the context of remote work. We also propose to exploit a text mining approaches to automatically detect in real-time the problems of communication and trust between team members. This tool uses data from the team activities in the chat platform to extract the and apply a quantitative analysis of multiple metrics to infer communication health status of team in order to give feedback.
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