ALFRESCO交互系统(摘要)

O. Stock
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Images are active in that the user may refer to items by combining pointing with the use of linguistic demonstratives; for example, the user can point to a detail of a fresco and say “can I see another painting representing thisA saint ?“ Also, the system’s linguistic output includes buttons that allow the user to enter in an hypertextual modality. The dialog may cause zooming into details or changing the focus of attention into other frescoes. The overall aim is not only to provide information, but also to promote other masterpieces that may attract the user. The knowledge of the system is represented as: ● a KB expressed in a KLOne-like language used for defining everything the system can reason about frescoes, monuments, painters, contents of frescoes, towns etc. and providing the base for ALFRESCO’s deductive inference capabilities; c a NoteCards hypermedia network containing unformalized knowledge such as art critics’ opinions on the paintings and their authors. 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引用次数: 0

摘要

这项工作旨在建立一个对话系统,其中自然语言是基本的交流渠道,但计算机被视为一个主动代理,允许多媒体类型的交互。通过这种方式,传播手段被放大,有可能涉及图像和其他文本。ALFRESCO是为对壁画感兴趣的用户提供的交互式系统。它在SUN 4上运行,连接到一个视频光盘单元和一个触摸屏。使用的特殊视频光盘包括14世纪意大利壁画和纪念碑的图像。该系统除了理解和使用语言外,还可以显示图像和组合电影序列。图像是活跃的,因为使用者可以通过使用语言指示结合指向来指代物品;例如,用户可以指着一幅壁画的一个细节说:“我能再看一幅描绘这位圣人的画吗?”此外,系统的语言输出包括允许用户以超文本形式输入的按钮。对话框可能会导致放大细节或将注意力转移到其他壁画上。总体目标不仅是提供信息,还要推广其他可能吸引用户的杰作。系统的知识表示为:用类似klone的语言表示的知识库,用于定义系统可以推理的关于壁画、纪念碑、画家、壁画内容、城镇等的所有内容,并为ALFRESCO的演绎推理能力提供基础;c一个NoteCards超媒体网络,包含诸如艺术评论家对画作及其作者的意见等非形式化知识。允许免费复制本材料的全部或部分,前提是这些副本不是为了直接的商业利益而制作或分发的,必须出现ACM版权声明、出版物的标题和日期,并注明复制是由计算机协会许可的。以其他方式复制或重新发布需要付费和/或特定许可。Q 1993 acm 0-89791 -575-5193 /000410523 ..S1 .50该系统基于几个语言模块,如:a)一个基于图表的解析器,能够处理灵活的表达式,特别是惯用语形式和某些类型的错误输入;b)一个语义分析器,能够通过与解析器的交互消除给定域内句子的歧义;c)一个组件,构建与知识库交互的逻辑形式;D)主题成分,也考虑到指示(对图像的引用);E)基于使用者兴趣模型的语用成分~ f)考虑到用户兴趣模型的自然语言生成器。生成的输出以超文本卡片的形式呈现,文本中充满了动态生成的按钮,用户可以点击这些按钮来获取更多信息并探索“周围环境”。超媒质与人工智能和自然语言处理技术的交互为智能界面的发展开辟了广泛的新视角,特别是在艺术和文化领域,我们相信它最终将导致人机交互的创新范式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The ALFRESCO interactive system (abstract)
This work is aimed at building a dialogue system in which natural language is the basic communication channel, but the computer is seen as an active agent that allows a multimedia type interaction. In this way the means of communication are amplified, with the possibility of refering to images and other texts. ALFRESCO is an interactive system for a user interested in frescoes. It runs on a SUN 4 connected to a videodisc unit and a touchscreen. The particular videodisc in use includes images about Fourteenth Century Italian frescoes and monuments. The system, beside understanding and using language, shows images and combines film sequences. Images are active in that the user may refer to items by combining pointing with the use of linguistic demonstratives; for example, the user can point to a detail of a fresco and say “can I see another painting representing thisA saint ?“ Also, the system’s linguistic output includes buttons that allow the user to enter in an hypertextual modality. The dialog may cause zooming into details or changing the focus of attention into other frescoes. The overall aim is not only to provide information, but also to promote other masterpieces that may attract the user. The knowledge of the system is represented as: ● a KB expressed in a KLOne-like language used for defining everything the system can reason about frescoes, monuments, painters, contents of frescoes, towns etc. and providing the base for ALFRESCO’s deductive inference capabilities; c a NoteCards hypermedia network containing unformalized knowledge such as art critics’ opinions on the paintings and their authors. Permission to copy without fee all or part of this material is grantad provided that the copies are not made or distributed for direct commercial advantage, the ACM copyright notice and the title of the publication and its date appear, and notice is given that copying is by permission of the Association for Computing Machinery. To copy otherwise, or to republish, requires a fee and/or specific permission. Q 1993 ACM 0-89791 -575-5193 /000410523 . ..S1 .50 The system is based on several linguistic modules such as: a) a chart-based parser able to deal with flexible expressions and in particular idiomatic forms and some kinds of ill-formed inpu~ b) a semantic analyzer able to disambiguate the sentence in the given domain through interaction with the parseq c) a component that builds the logical form interacting with the KB; d) a topic component that takes into account also deixis (references to images); e) a pragmatic component, substantially based on a model of the interest of the use~ f.) a natural language generator that takes into account the user’s interest model. The generated output is in the form of an hypertextual card the text is enriched with dynamically generated buttons that the user can click to get more information and explore “the surroundings”. The interaction of hypermediality with AI and NLP technology opens a wide range of new perspectives for the development of intelligent interfaces, especially in the art and cultural domain we believe that it will ultimately lead to an innovative paradigm for man-machine interaction.
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