{"title":"电脑动画综合策划","authors":"P. Hall, F. Devitt","doi":"10.1109/ANNES.1995.499502","DOIUrl":null,"url":null,"abstract":"We present a planning system for use in a computer animation environment. The aim of our work is to simulate a human actor by building a broad but shallow artificial intelligence agent. The dual abilities to navigate through a world and solve problems along the way are amongst the key requirements of such an agent. By the novel integration of three planners we have developed an agent that is capable of solving such problems. In addition, we have devised methods by which our agent can detect and react to changes in its environment, and construct beliefs that may be true or false.","PeriodicalId":123427,"journal":{"name":"Proceedings 1995 Second New Zealand International Two-Stream Conference on Artificial Neural Networks and Expert Systems","volume":"36 10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1995-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Integrated planning for computer animation\",\"authors\":\"P. Hall, F. Devitt\",\"doi\":\"10.1109/ANNES.1995.499502\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present a planning system for use in a computer animation environment. The aim of our work is to simulate a human actor by building a broad but shallow artificial intelligence agent. The dual abilities to navigate through a world and solve problems along the way are amongst the key requirements of such an agent. By the novel integration of three planners we have developed an agent that is capable of solving such problems. In addition, we have devised methods by which our agent can detect and react to changes in its environment, and construct beliefs that may be true or false.\",\"PeriodicalId\":123427,\"journal\":{\"name\":\"Proceedings 1995 Second New Zealand International Two-Stream Conference on Artificial Neural Networks and Expert Systems\",\"volume\":\"36 10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1995-11-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings 1995 Second New Zealand International Two-Stream Conference on Artificial Neural Networks and Expert Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ANNES.1995.499502\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings 1995 Second New Zealand International Two-Stream Conference on Artificial Neural Networks and Expert Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ANNES.1995.499502","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We present a planning system for use in a computer animation environment. The aim of our work is to simulate a human actor by building a broad but shallow artificial intelligence agent. The dual abilities to navigate through a world and solve problems along the way are amongst the key requirements of such an agent. By the novel integration of three planners we have developed an agent that is capable of solving such problems. In addition, we have devised methods by which our agent can detect and react to changes in its environment, and construct beliefs that may be true or false.