A. Jedidi, F. Gargouri, Fahmi Bellalouna, Mika Luimula
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This paper will introduce the international project “International Cooperation on VR/AR Projects” (IC xR-P). The target of “IC xR-P” is the implementation of a practice-oriented xR training applications in the areas of medical training, rescue and Knowledge transfer in schools and universities and their testing and evaluation with selected experts. “IC xR-P” is an international cooperation between the University of Applied Sciences Karlsruhe from Germany, University of Applied Sciences Turku from Finland and the Higher Institute of Computer Science and Multimedia Sfax from Tunisia. Among the learning projects in the ICxRP, we focus in this paper on the implementation of VR training apps for medical training in this paper, we centred on the Perception of Memory Impairment in Alzheimer’s Patients. Patients with early Alzheimer’s disease may have spatial and time-oriented disorders. The objective is to use immersion in a virtual environment. This allows the user to experience a multisensory experience during which the user can feel and interact naturally and intuitively in real time via sensory interfaces. VR offers different levels of interaction, from the minimum level where the subject remains passive, looking at the environment, to more interactive levels where the subject is active, controlling its movement to the first person in the virtual environment via various interaction tools immersive.Within this project a VR-Training App will be designed and implemented, which fulfill the following functions with different virtual games facilitating the communication of the patient with the virtual environment. This application can develop the creating immersion and feeling of presence in patients. Also, we propose Family/Entourage Show service, it’s a memory stimulation exercise by integrating the family photos. We propose in addition a VR creation of patients’ usual living environment (home, hallway, bedroom…). We improve the valuing specific objects and places in the house to facilitate the orientation and the exploration of the environment. Finally, we propose à musical Training service: it offers a question-answer game that aims to stimulate the patient’s memory. From here, player can choose which exercise they want to play or focused on. We propose the orientation exercise, the memory exercise with the card-game, the recognizing game, and the exercise of leisure activities. These last exercises will also stimulate their memory by singing along to some songs, guessing animals, and making a tasty hamburger following the right steps. For most of the game, there will always be an evaluation of the player’s performance at the end. 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The target of “IC xR-P” is the implementation of a practice-oriented xR training applications in the areas of medical training, rescue and Knowledge transfer in schools and universities and their testing and evaluation with selected experts. “IC xR-P” is an international cooperation between the University of Applied Sciences Karlsruhe from Germany, University of Applied Sciences Turku from Finland and the Higher Institute of Computer Science and Multimedia Sfax from Tunisia. Among the learning projects in the ICxRP, we focus in this paper on the implementation of VR training apps for medical training in this paper, we centred on the Perception of Memory Impairment in Alzheimer’s Patients. Patients with early Alzheimer’s disease may have spatial and time-oriented disorders. The objective is to use immersion in a virtual environment. 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引用次数: 1
摘要
增强、虚拟和混合现实技术(AR / VR / MR)也被称为xR技术,是数字化转型的关键技术之一。由于现有强大的沉浸式硬件系统,复杂的技术和自然系统可以在现实的虚拟环境中进行数字表示。这使用户能够完全沉浸在虚拟环境中,在没有主要限制的情况下观察其中包含的系统和对象并与之交互,或者在运行时使用数字数据增强真实产品和系统。这创造了以一种有形和可理解的方式呈现复杂系统的行为和功能的新机会。因此,xR技术可以彻底改变学习和培训方法,特别是在专家和专家的资格认证方面。本文将介绍国际项目“VR/AR项目国际合作”(IC xR-P)。" IC xR- p "的目标是在学校和大学的医疗培训、救援和知识转移领域实施面向实践的xR培训应用,并由选定的专家进行测试和评估。“IC xR-P”是德国卡尔斯鲁厄应用科学大学、芬兰图尔库应用科学大学和突尼斯斯法克斯高等计算机科学与多媒体研究所之间的国际合作项目。在ICxRP的学习项目中,我们在本文中专注于VR培训应用程序在医学培训中的实施,在本文中,我们集中在阿尔茨海默病患者的记忆障碍感知。早期阿尔茨海默病患者可能有空间和时间导向障碍。目标是在虚拟环境中使用沉浸感。这允许用户体验多感官体验,在此期间,用户可以通过感官界面实时自然直观地感受和交互。VR提供了不同层次的互动,从最低层次的主体保持被动,看着环境,到更多的互动层次,主体是主动的,通过各种互动工具控制其移动,使虚拟环境中的第一个人沉浸其中。在这个项目中,我们将设计并实现一个vr培训App,通过不同的虚拟游戏实现以下功能,促进患者与虚拟环境的交流。这个应用程序可以在病人身上创造沉浸感和存在感。另外,我们推荐《Family/Entourage Show》服务,这是一种通过整合家庭照片来刺激记忆的锻炼。此外,我们建议对患者的日常生活环境(家、走廊、卧室……)进行VR创作。我们提高了对房屋中特定物体和场所的重视,以促进朝向和对环境的探索。最后,我们提出音乐训练服务:它提供了一个问答游戏,旨在刺激患者的记忆。从这里,玩家可以选择他们想要玩或专注的练习。我们提出了定向练习、纸牌游戏记忆练习、认知游戏和休闲活动练习。这些最后的练习也会通过唱歌,猜动物,按照正确的步骤做一个美味的汉堡包来刺激他们的记忆。在大多数游戏中,最后都会对玩家的表现进行评估。它要么显示在电视屏幕上,要么弹出一个屏幕来显示结果。
VR-App for a Virtual Perception of Memory Impairment in Alzheimer’s Patients
Augmented, Virtual and Mixed Reality Technology (AR / VR / MR) - also known as xR technology - is one of the key technologies of digital transformation. Thanks to the existing powerful immersive hardware systems, complex technical and natural systems can be digitally represented in a realistic virtual environment. This enables users to completely immerse in the virtual environment and to observe and interact with the systems and objects contained therein without major restrictions, or to augment real products and systems with digital data in runtime. This creates new opportunities to present the behaviour and functionalities of complex systems in a tangible and understandable way. Therefore, the xR technology can revolutionize learning and training methods, especially in the qualification of specialists and experts. This paper will introduce the international project “International Cooperation on VR/AR Projects” (IC xR-P). The target of “IC xR-P” is the implementation of a practice-oriented xR training applications in the areas of medical training, rescue and Knowledge transfer in schools and universities and their testing and evaluation with selected experts. “IC xR-P” is an international cooperation between the University of Applied Sciences Karlsruhe from Germany, University of Applied Sciences Turku from Finland and the Higher Institute of Computer Science and Multimedia Sfax from Tunisia. Among the learning projects in the ICxRP, we focus in this paper on the implementation of VR training apps for medical training in this paper, we centred on the Perception of Memory Impairment in Alzheimer’s Patients. Patients with early Alzheimer’s disease may have spatial and time-oriented disorders. The objective is to use immersion in a virtual environment. This allows the user to experience a multisensory experience during which the user can feel and interact naturally and intuitively in real time via sensory interfaces. VR offers different levels of interaction, from the minimum level where the subject remains passive, looking at the environment, to more interactive levels where the subject is active, controlling its movement to the first person in the virtual environment via various interaction tools immersive.Within this project a VR-Training App will be designed and implemented, which fulfill the following functions with different virtual games facilitating the communication of the patient with the virtual environment. This application can develop the creating immersion and feeling of presence in patients. Also, we propose Family/Entourage Show service, it’s a memory stimulation exercise by integrating the family photos. We propose in addition a VR creation of patients’ usual living environment (home, hallway, bedroom…). We improve the valuing specific objects and places in the house to facilitate the orientation and the exploration of the environment. Finally, we propose à musical Training service: it offers a question-answer game that aims to stimulate the patient’s memory. From here, player can choose which exercise they want to play or focused on. We propose the orientation exercise, the memory exercise with the card-game, the recognizing game, and the exercise of leisure activities. These last exercises will also stimulate their memory by singing along to some songs, guessing animals, and making a tasty hamburger following the right steps. For most of the game, there will always be an evaluation of the player’s performance at the end. It will either displays on the television screen or a screen will pop out to show the results.