{"title":"创造沉浸式羊和羊毛VR/AI体验","authors":"Helen X. Trejo","doi":"10.1109/AIVR46125.2019.00050","DOIUrl":null,"url":null,"abstract":"The development of a sheep and wool conservancy initiative, \"Shave 'em to Save 'em,\" inspired the creation of a Virtual Reality/ Artificial Intelligence game \"For Ewe,\" a proof-of-concept game. It aims to support agricultural and sustainable design initiatives. The game development process was guided by Activity Theory and was created using Unity 3D. \"For Ewe\" was tested on web, Samsung Gear VR, and Oculus Quest virtual reality platforms.","PeriodicalId":274566,"journal":{"name":"2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)","volume":"85 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Creating an Immersed Sheep and Wool VR/AI Experience\",\"authors\":\"Helen X. Trejo\",\"doi\":\"10.1109/AIVR46125.2019.00050\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The development of a sheep and wool conservancy initiative, \\\"Shave 'em to Save 'em,\\\" inspired the creation of a Virtual Reality/ Artificial Intelligence game \\\"For Ewe,\\\" a proof-of-concept game. It aims to support agricultural and sustainable design initiatives. The game development process was guided by Activity Theory and was created using Unity 3D. \\\"For Ewe\\\" was tested on web, Samsung Gear VR, and Oculus Quest virtual reality platforms.\",\"PeriodicalId\":274566,\"journal\":{\"name\":\"2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)\",\"volume\":\"85 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/AIVR46125.2019.00050\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/AIVR46125.2019.00050","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Creating an Immersed Sheep and Wool VR/AI Experience
The development of a sheep and wool conservancy initiative, "Shave 'em to Save 'em," inspired the creation of a Virtual Reality/ Artificial Intelligence game "For Ewe," a proof-of-concept game. It aims to support agricultural and sustainable design initiatives. The game development process was guided by Activity Theory and was created using Unity 3D. "For Ewe" was tested on web, Samsung Gear VR, and Oculus Quest virtual reality platforms.