{"title":"游戏引擎的合成应用","authors":"A. Dolphin","doi":"10.1109/ICEGIC.2009.5293598","DOIUrl":null,"url":null,"abstract":"In this paper it is suggested that game engine technologies provide the capacity for developing existing modes of artistic presentation and dissemination within the realms of sound art and music composition/performance. The paper outlines three creative works currently under development which are predominantly preoccupied with the use of game engines for musical and/or sonic purposes. Each project utilizes the game engine Unity 3D used in conjunction with external software for sound generation, synthesis or musical analysis. The artistic context and motivations of the work are briefly discussed, with the three projects, SpiralSet, MagNular, and CollideOscope Score subsequently being described and outlined.","PeriodicalId":328281,"journal":{"name":"2009 International IEEE Consumer Electronics Society's Games Innovations Conference","volume":"92 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"Compositional applications of a game engine\",\"authors\":\"A. Dolphin\",\"doi\":\"10.1109/ICEGIC.2009.5293598\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper it is suggested that game engine technologies provide the capacity for developing existing modes of artistic presentation and dissemination within the realms of sound art and music composition/performance. The paper outlines three creative works currently under development which are predominantly preoccupied with the use of game engines for musical and/or sonic purposes. Each project utilizes the game engine Unity 3D used in conjunction with external software for sound generation, synthesis or musical analysis. The artistic context and motivations of the work are briefly discussed, with the three projects, SpiralSet, MagNular, and CollideOscope Score subsequently being described and outlined.\",\"PeriodicalId\":328281,\"journal\":{\"name\":\"2009 International IEEE Consumer Electronics Society's Games Innovations Conference\",\"volume\":\"92 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-10-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 International IEEE Consumer Electronics Society's Games Innovations Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICEGIC.2009.5293598\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 International IEEE Consumer Electronics Society's Games Innovations Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICEGIC.2009.5293598","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
In this paper it is suggested that game engine technologies provide the capacity for developing existing modes of artistic presentation and dissemination within the realms of sound art and music composition/performance. The paper outlines three creative works currently under development which are predominantly preoccupied with the use of game engines for musical and/or sonic purposes. Each project utilizes the game engine Unity 3D used in conjunction with external software for sound generation, synthesis or musical analysis. The artistic context and motivations of the work are briefly discussed, with the three projects, SpiralSet, MagNular, and CollideOscope Score subsequently being described and outlined.