虚拟现实闭环交互中延迟对知觉判断和运动表现的影响

T. Waltemate, I. Senna, Felix Hülsmann, M. Rohde, S. Kopp, M. Ernst, M. Botsch
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引用次数: 81

摘要

在每个虚拟现实应用中,用户的运动和视觉反馈之间的延迟是不可避免的,因为信号的传输和处理需要时间。不幸的是,高的端到端延迟会损害感知和运动性能。虽然可以将反馈延迟减少到几十毫秒,但这些延迟永远不会完全消失。目前,关于反馈延迟对感知和运动表现的影响以及它们在使用全身化身的虚拟环境中的相互作用,文献中存在空白。在目前的研究中,我们通过对洞穴自动虚拟环境中全身动作期间各种感知和运动任务的不同水平的延迟进行系统调查来解决这一差距。我们向参与者展示了他们的虚拟镜像,镜像对他们的行为做出反应,反馈延迟从45毫秒到350毫秒不等。我们通过心理物理程序测量了这些延迟对运动表现、代理感、身体所有权感和同时性感知的影响。此外,我们还研究了这些方面之间的交互作用,以确定可能的依赖关系。结果表明,运动表现和同时性知觉受到75 ms以上潜伏期的影响。虽然代理感和身体所有权感仅在延迟超过125 ms时下降,在延迟超过300 ms时恶化,但即使在最高测试延迟下它们也不会完全崩溃。有趣的是,参与者在感知上更多地从他们在任务中的运动错误中推断出延迟的存在,而不是从实际的延迟水平中。因此,参与者是否注意到虚拟环境中的延迟可能取决于运动任务和他们的表现,而不是实际的延迟。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The impact of latency on perceptual judgments and motor performance in closed-loop interaction in virtual reality
Latency between a user's movement and visual feedback is inevitable in every Virtual Reality application, as signal transmission and processing take time. Unfortunately, a high end-to-end latency impairs perception and motor performance. While it is possible to reduce feedback delay to tens of milliseconds, these delays will never completely vanish. Currently, there is a gap in literature regarding the impact of feedback delays on perception and motor performance as well as on their interplay in virtual environments employing full-body avatars. With the present study at hand, we address this gap by performing a systematic investigation of different levels of delay across a variety of perceptual and motor tasks during full-body action inside a Cave Automatic Virtual Environment. We presented participants with their virtual mirror image, which responded to their actions with feedback delays ranging from 45 to 350 ms. We measured the impact of these delays on motor performance, sense of agency, sense of body ownership and simultaneity perception by means of psychophysical procedures. Furthermore, we looked at interaction effects between these aspects to identify possible dependencies. The results show that motor performance and simultaneity perception are affected by latencies above 75 ms. Although sense of agency and body ownership only decline at a latency higher than 125 ms, and deteriorate for a latency greater than 300 ms, they do not break down completely even at the highest tested delay. Interestingly, participants perceptually infer the presence of delays more from their motor error in the task than from the actual level of delay. Whether or not participants notice a delay in a virtual environment might therefore depend on the motor task and their performance rather than on the actual delay.
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