基于模型的密集运动场估计人脸跟踪

T. Gee, R. Mersereau
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引用次数: 6

摘要

在估计视频序列的密集运动场时,如果对内容的了解或假设很少,则必须使用有限约束方法,如光流。由于光流算法通常在确定每个运动矢量时使用一个小的空间区域,因此产生的运动场可能是有噪声的,特别是如果输入的视频序列是有噪声的。如果已知移动的主体是一张脸,那么我们可以使用该约束来改进运动场结果。本文描述了一种利用人脸跟踪方法获取密集运动场数据的方法。人脸模型在输入序列开始时被手动初始化以拟合人脸。然后利用卡尔曼滤波方法跟踪人脸运动,逐次将人脸模型拟合到每一帧的人脸上。二维位移向量由面部模型的投影计算,该面部模型可以在三维空间中移动,并且可以具有三维形状。我们用平面、圆柱形和Candide面部模型做过实验。将得到的运动场用于噪声视频中人脸的多帧恢复。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Model-based face tracking for dense motion field estimation
When estimating the dense motion field of a video sequence, if little is known or assumed about the content, a limited constraint approach such as optical flow must be used. Since optical flow algorithms generally use a small spatial area in the determination of each motion vector the resulting motion field can be noisy, particularly if the input video sequence is noisy. If the moving subject is known to be a face, then we may use that constraint to improve the motion field results. This paper describes a method for deriving dense motion field data using a face tracking approach. A face model is manually initialized to fit a face at the beginning of the input sequence. Then a Kalman filtering approach is used to track the face movements and successively fit the face model to the face in each frame. The 2D displacement vectors are calculated from the projection of the facial model, which is allowed to move in 3D space and may have a 3D shape. We have experimented with planar, cylindrical, and Candide face models. The resulting motion field is used in multiple frame restoration of a face in noisy video.
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