以触摸的速度编码

Sean McDirmid
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引用次数: 22

摘要

虽然编程是人们可以用电脑做的最有创意的事情之一,但目前还没有办法在日益流行的平板电脑上编写程序。平板电脑似乎无法支持熟练的编程体验,因为它们的小尺寸和以触摸为中心的输入法。本文阐述了编程语言YinYang及其环境的协同设计如何克服这些挑战,从而在平板电脑上实现自己动手制作游戏。YinYang的编程模型基于tile和行为结构,简化了程序结构,以便在平板电脑上有效地显示和输入,还支持新抽象的定义和安全重用,以与功能强大的编程语言竞争。本文详细介绍了YinYang的设计,并通过在当前平板电脑硬件上运行的原型来评估我们的初步体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Coding at the speed of touch
Although programming is one of the most creative things that one can do with a computer, there is currently no way to make programs on an increasingly popular class of tablet computers. Tablets appear unable to support capable (proficient) programming experiences because of their small form factor and touch-centric input method. This paper demonstrates how co-design of a programming language, YinYang, and its environment can overcome these challenges to enable do-it-yourself game creation on tablets. YinYang's programming model is based on tile and behavior constructs that simplify program structure for effective display and input on tablets, and also supports the definition and safe reuse of new abstractions to be competitive with capable programming languages. This paper details YinYang's design and evaluates our initial experience through a prototype that runs on current tablet hardware.
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