将倾斜平移技术应用于人类感知,提高基于运动的驾驶模拟器的真实感

Anca Stratulat, Vincent Roussarie, J. Vercher, C. Bourdin
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引用次数: 13

摘要

虽然配备了六自由度(6-DOF)六足架和X-Y平台的现代动态驾驶模拟器提高了真实感,但机械限制使它们无法提供完全真实的驾驶体验。通常在“冲洗”算法中寻求解决方案,根据耳石器官无法区分头部倾斜和线性加速度,通过经验选择的平移和倾斜协调组合来模拟线性加速度。在这项研究中,我们研究了倾斜和平移的最有效组合,以提供真实的运动感知。我们测试了3种不同的制动强度(减速),每种强度都有5个成反比的倾斜/平移比。受试者使用与2-Alternative-Forced-Choice范式相对应的间接方法评估制动强度。我们发现感知的制动强度取决于所使用的倾斜/平移比:对于小的和平均的减速(0.6和1.0m/s2),增加的倾斜产生了增加的制动高估,与强度成反比;对于高减速(1.4m/s2),在一半的情况下,倾斜大于平动时制动被高估,而平动大于倾斜时制动被低估。我们定义了一个数学函数来描述倾斜、平移和期望的减速水平之间的关系,作为运动提示算法的补充,这将提高驾驶模拟的真实感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Improving the realism in motion-based driving simulators by adapting tilt-translation technique to human perception
While modern dynamic driving simulators equipped with six degrees-of-freedom (6-DOF) hexapods and X-Y platforms have improved realism, mechanical limitations prevent them from offering a fully realistic driving experience. Solutions are often sought in the ”washout” algorithm, with linear accelerations simulated by an empirically chosen combination of translation and tilt-coordination, based on the incapacity of otolith organs to distinguish between inclination of the head and linear acceleration. In this study, we investigated the most effective combination of tilt and translation to provide a realistic perception of movement. We tested 3 different braking intensities (deceleration), each with 5 inverse proportional tilt/translation ratios. Subjects evaluated braking intensity using an indirect method corresponding to a 2-Alternative-Forced-Choice Paradigm. We find that perceived intensity of braking depends on the tilt/translation ratio used: for small and average decelerations (0.6 and 1.0m/s2), increased tilt yielded an increased overestimation of braking, inverse proportionally with intensity; for high decelerations (1.4m/s2), on half the conditions braking was overestimated with more tilt than translation and underestimated with more translation than tilt. We define a mathematical function describing the relationship between tilt, translation and the desired level of deceleration, intended as a supplement to motion cueing algorithms, that should improve the realism of driving simulations.
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